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Rosenheck, Louisa; Lin, Grace C.; Nigam, Rashi; Nori, Prasanth; Kim, Yoon Jeon – Information and Learning Sciences, 2021
Purpose: When using embedded, student-centered assessment tools for maker education, understanding the characteristics of a body of evidence can help teachers guide the assessment process. This study aims to examine assessment artifacts from a makerspace program and present a set of qualities that emerged, which researchers and maker educators can…
Descriptors: Student Evaluation, Evaluation Methods, Learning Processes, Evidence
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Tipton, Elizabeth; Yeager, David; Iachan, Ronaldo – Society for Research on Educational Effectiveness, 2016
Questions regarding the generalizability of results from educational experiments have been at the forefront of methods development over the past five years. This work has focused on methods for estimating the effect of an intervention in a well-defined inference population (e.g., Tipton, 2013; O'Muircheartaigh and Hedges, 2014); methods for…
Descriptors: Behavioral Sciences, Behavioral Science Research, Intervention, Educational Experiments
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Eseryel, Deniz; Ifenthaler, Dirk; Ge, Xun – Educational Technology Research and Development, 2013
The important but little understood problem that motivated this study was the lack of research on valid assessment methods to determine progress in higher-order learning in situations involving complex and ill-structured problems. Without a valid assessment method, little progress can occur in instructional design research with regard to designing…
Descriptors: Instructional Design, Computer Games, Educational Games, Web Based Instruction
Reese, Debbie Denise; Tabachnick, Barbara G. – Society for Research on Educational Effectiveness, 2010
In this paper, the authors summarize a quantitative analysis demonstrating that the CyGaMEs toolset for embedded assessment of learning within instructional games measures growth in conceptual knowledge by quantifying player behavior. CyGaMEs stands for Cyberlearning through GaME-based, Metaphor Enhanced Learning Objects. Some scientists of…
Descriptors: Statistical Analysis, Theory Practice Relationship, Educational Games, Instructional Design
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Sample Mcmeeking, Laura B.; Cobb, R. Brian; Basile, Carole – Evaluation & Research in Education, 2010
This paper introduces a variation on the post-test only cohort control design and addresses questions concerning both the methodological credibility and the practical utility of employing this design variation in evaluations of large-scale complex professional development programmes in mathematics education. The original design and design…
Descriptors: Professional Development, Mathematics Education, Inservice Teacher Education, Mathematics Achievement
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Royer, Regina; Royer, Jeffery – Journal of Computers in Mathematics and Science Teaching, 2004
This study compared the use of paper/pencil and computer tools for creating concept maps. Participants were 52 students in two combined 9th/10th grade biology classes. An independent measures research design was used. There were two treatment groups: computer and paper/pencil. The computer group created concept maps using Inspiration software…
Descriptors: Grade 10, Grade 9, Computer Uses in Education, Research Design