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Kübra Özmen; Ömer Faruk Özdemir – Research in Science Education, 2024
This study explored the effects of explicit and implicit epistemologically enhanced instructions probing 9th-grade students' personal epistemologies on their physics-related personal epistemology (PPE) and physics achievement in the heat and temperature unit. In the implicit epistemologically enhanced instruction (IEEI), different dimensions of…
Descriptors: Grade 9, Physics, Science Achievement, Epistemology
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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Melo, Mário; Miranda, Guilhermina Lobato – International Journal of Web-Based Learning and Teaching Technologies, 2018
This paper reports the first results of an experimental research, carried out in a private school with 9th grade students, where the 4C/ID-model was used for teaching and learning electric circuits. The authors describe the principles and features of the instructional model, that is suitability for the teaching and learning of complex knowledge…
Descriptors: Electronic Equipment, Transfer of Training, Models, Grade 9
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Agudelo, Olga Lucía; Salinas, Jesús – Journal of New Approaches in Educational Research, 2015
The use of learning itineraries based on conceptual maps is studied in order to propose a more flexible instructional design that strengthens the learning process focused on the student, generating non-linear processes, characterising its elements, setting up relationships between them and shaping a general model with specifications for each…
Descriptors: Concept Mapping, Instructional Design, Learning Processes, Computer Uses in Education
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Kapur, Manu – Learning: Research and Practice, 2015
I advance a theoretically and empirically-grounded case for designing for and learning from failure, and instantiate it in a learning design called Productive Failure (PF). I describe the key mechanisms and the design principles of PF. The PF learning design comprises a generation and exploration phase followed by a consolidation and knowledge…
Descriptors: Failure, Learning, Instructional Design, Concept Formation
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Melo, Mário; Miranda, Guilhermina Lobato – Journal of Information Technology Education: Research, 2015
This study was designed to investigate the effects of two instructional approaches (4C-ID versus conventional) on learners' knowledge-acquisition and learning transfer of the electrical circuits content in Physics. Participants were 129 9th graders from a secondary school in Lisbon, M = 14.3 years, SD = 0.54. The participants were divided in two…
Descriptors: Equipment, Teaching Methods, Physics, Science Instruction
Fonteix, Kimberly Ann – ProQuest LLC, 2013
This qualitative multi-case study explored the perceptions and beliefs of teachers of students in Grade 9 and 10, at a high school in south-central New Jersey, who taught traditional classroom courses that incorporated technology, regarding their lived experiences delivering homebound instruction for the same curriculum. Technology used in the…
Descriptors: Qualitative Research, Case Studies, Teacher Attitudes, Grade 9
Beal, Carole R.; Stevens, Ronald H. – Society for Research on Educational Effectiveness, 2011
Recent assessments indicate that American students do not score well on tests of scientific problem solving, relative to students in other nations. IMMEX is a web-based virtual environment that provides students with opportunities to solve science problems by viewing information resources through a suite of menu options, developing a hypothesis…
Descriptors: Feedback (Response), Chemistry, Problem Solving, Educational Technology
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Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
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Meyen, Edward L.; Greer, Diana L. – Journal of Special Education Technology, 2010
This article discusses the theoretical framework, instructional design, formative assessment results, capacity for national distribution, and generalization of the Blending Assessment with Instruction Program (BAIP) model to other content areas such as science. The BAIP, developed and validated at the University of Kansas, employs technology to…
Descriptors: STEM Education, Assistive Technology, Disabilities, Mathematics Instruction
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Basham, K. Lynn; Kotrlik, Joe W. – Journal of Technology Education, 2008
Spatial abilities are fundamental to human functioning in the physical world. Spatial reasoning allows people to use concepts of shape, features, and relationships in both concrete and abstract ways, to make and use things in the world, to navigate, and to communicate. Surgeons, pilots, architects, engineers, mechanics, builders, farmers, trades…
Descriptors: Computer Assisted Design, Educational Technology, Spatial Ability, Grade 9
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Lee, Eddy Y. C.; Chan, Carol K. K.; van Aalst, Jan – International Journal of Computer-Supported Collaborative Learning, 2006
We describe the design of a knowledge-building environment and examine the role of knowledge-building portfolios in characterizing and scaffolding collaborative inquiry. Our goal is to examine collaborative knowledge building in the context of exploring the alignment of learning, collaboration, and assessment in computer forums. The key design…
Descriptors: Portfolios (Background Materials), Grade 9, Educational Principles, Portfolio Assessment