Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Games | 3 |
| Educational Games | 3 |
| Grade 9 | 3 |
| Predictor Variables | 3 |
| Problem Solving | 3 |
| Difficulty Level | 2 |
| Evaluation Methods | 2 |
| Game Based Learning | 2 |
| Grade 8 | 2 |
| Persistence | 2 |
| Physics | 2 |
| More ▼ | |
Author
| Rahimi, Seyedahmad | 2 |
| Shute, Valerie | 2 |
| Zhang, Qian | 2 |
| Eseryel, Deniz | 1 |
| Ge, Xun | 1 |
| Ifenthaler, Dirk | 1 |
| Law, Victor | 1 |
| Miller, Raymond | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Grade 9 | 3 |
| High Schools | 3 |
| Secondary Education | 3 |
| Elementary Education | 2 |
| Grade 8 | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
Audience
Location
| Florida | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Eseryel, Deniz; Law, Victor; Ifenthaler, Dirk; Ge, Xun; Miller, Raymond – Educational Technology & Society, 2014
Digital game-based learning, especially massively multiplayer online games, has been touted for its potential to promote student motivation and complex problem-solving competency development. However, current evidence is limited to anecdotal studies. The purpose of this empirical investigation is to examine the complex interplay between learners'…
Descriptors: Correlation, Teaching Methods, Computer Games, Learner Engagement

Peer reviewed
Direct link
