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Vicki Steinle; Kaye Stacey; Beth Price – Mathematics Education Research Group of Australasia, 2024
This paper provides evidence that a short, fully online, well-constructed diagnostic test based on research literature can give teachers information about their students' thinking and strategies that is sufficiently accurate to use for formative assessment purposes. The example is a test for students beginning to learn to solve equations. The main…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Secondary School Teachers
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Gómez, Olimpia; García-Cabrero, Benilde; Hoover, Michael L.; Castañeda-Figueiras, Sandra; Guevara Benítez, Yolanda – Journal of Education and Learning, 2020
The Inventory of Emotions Experienced by Adolescents when Solving Mathematical Tasks (INETAM, for its acronym in Spanish), measures four influential emotions related to Math performance: Enthusiasm, Frustration, Enjoyment, and Boredom. Content validity, construct validation and item calibration analyses were performed to obtain evidence of its…
Descriptors: Mathematics Achievement, Test Construction, Measurement Techniques, Problem Solving
Hacatrjana, Liena – Journal of Intelligence, 2022
The relation between academic achievement and various measurements of cognitive abilities, problem-solving skills and self-managed learning has been established in the research before the COVID-19 pandemic and distance learning. The aim of the current research was to analyze the extent to which these aspects predicted the educational achievement…
Descriptors: Grade 9, COVID-19, Pandemics, School Closing
Hitt, Fernando; González-Martín, Alejandro S. – Educational Studies in Mathematics, 2015
Semiotic representations have been an important topic of study in mathematics education. Previous research implicitly placed more importance on the development of institutional representations of mathematical concepts in students rather than other types of representations. In the context of an extensive research project, in progress since 2005,…
Descriptors: Predictor Variables, Debate, Reflection, Cooperative Learning
Eseryel, Deniz; Law, Victor; Ifenthaler, Dirk; Ge, Xun; Miller, Raymond – Educational Technology & Society, 2014
Digital game-based learning, especially massively multiplayer online games, has been touted for its potential to promote student motivation and complex problem-solving competency development. However, current evidence is limited to anecdotal studies. The purpose of this empirical investigation is to examine the complex interplay between learners'…
Descriptors: Correlation, Teaching Methods, Computer Games, Learner Engagement
Main, Laura F. – ProQuest LLC, 2014
The participants were grade 9-12 students (n = 75) from one suburban high school who were part of the Future Problem Solving Program (FPSPI). The research involved both quasi-experimental and correlational components. First, an ANCOVA was used to compare the mean scores of the Qualifying Problem (QP) for both the treatment and comparison groups…
Descriptors: Problem Solving, Grade 9, Grade 10, Grade 11
Ing, Marsha; Aschbacher, Pamela R.; Tsai, Sherry M. – Journal of Pre-College Engineering Education Research, 2014
This longitudinal study analyzes survey responses in seventh, eighth, and ninth grade from diverse public school students (n = 482) to explore gender differences in engineering and science career preferences. Females were far more likely to express interest in a science career (31%) than an engineering career (13%), while the reverse was true for…
Descriptors: Gender Differences, Middle School Students, Student Interests, Engineering
Fried, Lise E.; Williams, Sandra; Cabral, Howard; Hacker, Karen – Journal of School Nursing, 2013
The purpose of the study is to assess the relationship between timing of adolescent development and risk factors for suicide. Nationally representative data from the Add Health survey were used. The relationship of sociodemographic characteristics, known risk factors, and physical developmental timing and cognitive developmental style to suicide…
Descriptors: Risk, Suicide, High School Students, Death
Cho, Seokhee; Lin, Chia-Yi – Roeper Review, 2011
Predictive relationships among perceived family processes, intrinsic and extrinsic motivation, incremental beliefs about intelligence, confidence in intelligence, and creative problem-solving practices in mathematics and science were examined. Participants were 733 scientifically talented Korean students in fourth through twelfth grades as well as…
Descriptors: Intelligence, Incentives, Talent, Motivation
Lee, Chun-Yi; Chen, Ming-Puu. – Computers & Education, 2009
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts, in order to demonstrate and enhance the connections between viable problem-solving strategies and…
Descriptors: Prior Learning, Problem Solving, Grade 9, Computers
Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving