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Çetin, Ismail; Erumit, Ali Kürsat; Nabiyev, Vasif; Karal, Hasan; Kosa, Temel; Kokoc, Mehmet – Participatory Educational Research, 2023
This study aims to examine the contribution of ArtiBos, which is designed as a Gamified Adaptive Intelligent Tutoring System for students' problem-solving skills. In the study, first of all, the system's design features to improve problem-solving skills were examined, and then the effect of the system on problem-solving skills was evaluated. The…
Descriptors: Gamification, Intelligent Tutoring Systems, Problem Solving, High School Students
Manolis Kousloglou; Eleni Petridou; Anastasios Molohidis; Euripides Hatzikraniotis – International Association for Development of the Information Society, 2023
Critical Thinking & Problem Solving belong to 21st century skills that enhance ways of thinking, learning, working and living in the world. When combined with well-designed educational activities, mobile technology has the capacity to foster these abilities. This study evaluates the Critical Thinking & Problem Solving skills of ninth-grade…
Descriptors: Grade 9, Critical Thinking, Thinking Skills, Problem Solving
Tuong, Hoa Anh; Nam, Pham Sy; Hau, Nguyen Huu; Tien, Vo Thi Bich; Lavicza, Zsolt; Hougton, Tony – Journal of Technology and Science Education, 2023
In Vietnam, STEM-based teaching approaches have been recommended for schools since 2018 with the integration of multiple courses in schools. Teachers' perspectives on integrated STEM education, and how to design a STEM lesson that supports students' learning are critical for ensuring that an integrated STEM curriculum is to be implemented…
Descriptors: Foreign Countries, STEM Education, Mathematics Instruction, 21st Century Skills
Guy Cohen; Anat Cohen – European Journal of Open, Distance and E-Learning, 2024
Developing self-regulated learning (SRL) skills among young adolescents is crucial for lifelong learning, and teachers play a vital role in fostering these skills. Problem-solving is a key SRL skill; however, both learners and teachers encounter challenges during the problem-solving process and in evaluating its incorporated strategies. To tackle…
Descriptors: Problem Solving, Video Technology, Self Management, Learning Strategies
Penelope DeFreitas; Alicia Layne – International Journal of Computer Science Education in Schools, 2023
The Guyanese Girls Code (GGC) training program, established in 2018, is aimed at increasing female participation in ICT. As a result of the COVID-19 pandemic, the program shifted to virtual operations to ensure the safety of participants and instructors. This presented an opportunity to contribute to the growing body of research that has been…
Descriptors: Females, Information Technology, Preadolescents, Early Adolescents
Tanudjaya, Citra Putriarum; Doorman, Michiel – Journal on Mathematics Education, 2020
Indonesian students' poor performance in the mathematics test of PISA 2015 prompted the decision by the Ministry of Education of Indonesia to pay more attention to the integration of higher-order thinking (HOT) in the curricula starting in 2018. This new regulation emphasizes the need to have a shared understanding of HOT in mathematics on many…
Descriptors: Foreign Countries, Thinking Skills, Achievement Tests, International Assessment
Assaf, Jamal Abdel Fattah Al – Journal of Curriculum and Teaching, 2019
The aim of this study is to investigate the effectiveness of the learning cycle-5 Es model "Bybee" in the development of problem-solving skills and academic achievement in Geography subject in the ninth graders in Jordan. The study consists of 60 students from the University Education Directorate in Amman in the second semester for the…
Descriptors: Geography Instruction, Grade 9, Problem Solving, Teaching Methods
Yeo, Jennifer; Tan, Seng Chee – Instructional Science: An International Journal of the Learning Sciences, 2014
The introduction of problem-based learning into K-12 science classrooms faces the challenge of achieving the dual goal of learning science content and developing problem-solving skills. To overcome this content-process tension in science classrooms, we employed the knowledge-creation approach as a boundary object between the two seemingly…
Descriptors: Science Instruction, Problem Based Learning, Teaching Methods, High School Students
Light, Richard; Curry, Christina; Mooney, Amanda – Asia-Pacific Journal of Health, Sport and Physical Education, 2014
As a well-developed indicator of high-quality teaching in any subject area we use the New South Wales (NSW) Quality Teaching Framework (QTF) in this article to identify what might constitute quality teaching in physical education and to suggest the extent to which Game Sense pedagogy can be seen to meet the expectations of the NSW QTF. We identify…
Descriptors: Foreign Countries, Educational Quality, Instructional Effectiveness, Physical Education
Meyer, Kimberly; Wurdinger, Scott – Journal of Educational Issues, 2016
This research aimed to examine students' perceptions of their life skills while attending project-based learning (PBL) schools. The study focused on three questions including: (1) What are students' perceptions of their development of life skills in project-based learning schools?; (2) In what ways, if any, do students perceive an increase in…
Descriptors: Student Attitudes, Daily Living Skills, Student Projects, Skill Development
Buishaw, Alemayehu; Ayalew, Assaye – Educational Research and Reviews, 2013
This study sought to evaluate the adequacy of integration of problematic situations and general problem-solving strategies (heuristics) in grades 9 and 10 mathematics textbooks. Grade 9 and grade 10 mathematics textbooks were used for analysis. Document analysis and interview were used as data gathering instruments. Document analysis was carried…
Descriptors: Problem Solving, Grade 10, Grade 9, Textbook Evaluation
Eseryel, Deniz; Ifenthaler, Dirk; Ge, Xun – Educational Technology Research and Development, 2013
The important but little understood problem that motivated this study was the lack of research on valid assessment methods to determine progress in higher-order learning in situations involving complex and ill-structured problems. Without a valid assessment method, little progress can occur in instructional design research with regard to designing…
Descriptors: Instructional Design, Computer Games, Educational Games, Web Based Instruction
Chasseigne, Gerard; Giraudeau, Caroline; Lafon, Peggy; Mullet, Etienne – European Journal of Psychology of Education, 2011
The study examined the knowledge of the functional relations between potential difference, magnitude of current, and resistance among seventh graders, ninth graders, 11th graders (in technical schools), and college students. It also tested the efficiency of a learning device named "functional learning" derived from cognitive psychology on the…
Descriptors: Physics, Grade 9, Cognitive Psychology, Grade 7
Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor – Journal of Educational Computing Research, 2011
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving…
Descriptors: Educational Games, Problem Solving, Followup Studies, Skill Development
Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
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