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Chan, Jenny Yun-Chen; Sawrey, Katharine; Hulse, Taylyn; Ottmar, Erin – Grantee Submission, 2020
This study examined if and how thinking time, defined as the time from the start of the problem to the students' first action to solve, influences their problem-solving efficiency, defined as the number of steps taken to solve the problem, using Graspable Math, a web-based mathematical tool. We found that: (1) students who took longer to think…
Descriptors: Mathematics Instruction, Mathematics Anxiety, Algebra, Problem Solving
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Huang, Kun; Chen, Ching-Huei; Wu, Wen-Shiuan; Chen, Wei-Yu – Educational Technology & Society, 2015
This study investigated how question prompts and feedback influenced knowledge acquisition and cognitive load when learning Newtonian mechanics within a web-based multimedia module. Participants were one hundred eighteen 9th grade students who were randomly assigned to one of four experimental conditions, forming a 2 x 2 factorial design with the…
Descriptors: Prompting, Feedback (Response), Cues, Science Instruction
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Beal, Carole R.; Stevens, Ronald H. – Technology, Instruction, Cognition and Learning, 2011
The goal of the study was to improve high school students' problem solving performance as they worked with IMMEX, an online chemistry problem solving simulation. The intervention included brief text messages added to the simulation to encourage students to reflect on their problem solving strategies and to adopt more effective problem solving…
Descriptors: High School Students, Grade 9, Secondary School Science, Chemistry
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Eseryel, Deniz; Ifenthaler, Dirk; Ge, Xun – Educational Technology Research and Development, 2013
The important but little understood problem that motivated this study was the lack of research on valid assessment methods to determine progress in higher-order learning in situations involving complex and ill-structured problems. Without a valid assessment method, little progress can occur in instructional design research with regard to designing…
Descriptors: Instructional Design, Computer Games, Educational Games, Web Based Instruction
Beal, Carole R.; Stevens, Ronald H. – Society for Research on Educational Effectiveness, 2011
Recent assessments indicate that American students do not score well on tests of scientific problem solving, relative to students in other nations. IMMEX is a web-based virtual environment that provides students with opportunities to solve science problems by viewing information resources through a suite of menu options, developing a hypothesis…
Descriptors: Feedback (Response), Chemistry, Problem Solving, Educational Technology
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Kramarski, B.; Gutman, M. – Journal of Computer Assisted Learning, 2006
This study compares two E-learning environments: E-learning supported with IMPROVE self-metacognitive questioning (EL+IMP), and E-learning without explicit support of self-regulation (EL). The effects were compared between mathematical problem-solving and self-regulated learning (SRL). Participants were 65 ninth-grade students who studied linear…
Descriptors: Web Based Instruction, Independent Study, Mathematics Instruction, Mathematical Applications