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A Quest to Nurture Creativity in Technology Classrooms: Are Physical Factors a Spanner in the Works?
Maokanyane Patricia Magolego; Isaaac Thokozani Mtshali; Ramaligela Sylvia Manto – Research in Social Sciences and Technology, 2024
Nurturing creativity in Technology classrooms will, potentially, prepare learners for adaptability to the sweeping transformations that the new industrial revolutions portend and equip them to maximise the opportunities inherent in these revolutions. This study examined the effects of physical factors on the development of creativity in Grade 9…
Descriptors: Creativity, Technology, Grade 9, Physical Environment
David E. Platt – ProQuest LLC, 2024
This qualitative, phenomenological research study explores the best practices that secondary Grades 6-12 educators employ when using microcontrollers in the classroom. Governmental and private organizations have investigated and promoted the importance of Science, Technology, Engineering, Math (STEM) and computer science in education (Code…
Descriptors: Best Practices, Teaching Methods, Computer Science Education, Programming
María Pilar García-Rodríguez; Sara Conde-Velez; Manuel Delgado-García; José Carmona Márquez – Learning Environments Research, 2024
We present the validation of a questionnaire for compulsory secondary school students (seventh to tenth grade), designated "Educational learning environments for ESO pupils" (CEApA_ESO), for the purpose of evaluating learning environments. Although many instruments have been developed in this area, our work attempts to comprehensively…
Descriptors: Educational Environment, Compulsory Education, Secondary Education, Grade 7
Megan Tyson – Issues and Trends in Learning Technologies, 2021
The present study investigated the impact teaching academic vocabulary through an augmented reality (AR) approach had on acquisition and retention as compared to using a more traditional flash card based approach. 29 high school students ranging from 9th to 11th grade followed the pattern of a 10 word vocabulary pre-test, being taught those words…
Descriptors: Vocabulary Development, High School Students, Physical Environment, Simulated Environment