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Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
Hengtao Tang; Yingxiao Qian; Susan Porter-Voss – Education and Information Technologies, 2024
Integrating computer science (CS) content into existing STEM curricula emerges as a viable solution to broadening rural students' participation in CS, but rural students have a significant proficiency gap in science and mathematics. By focusing on an English language arts course as the context for CS integration, this exploratory study examined…
Descriptors: Rural Areas, Computer Science, Self Efficacy, Robotics
Juraj Hromkovic; Regula Lacher – Informatics in Education, 2025
The design of algorithms is one of the hardest topics of high school computer science. This is mainly due to the universality of algorithms as solution methods that guarantee the calculation of a correct solution for all potentially infinitely many instances of an algorithmic problem. The goal of this paper is to present a comprehensible and…
Descriptors: Algorithms, Computer Science Education, High School Students, Teaching Methods

Clayton Cohn; Surya Rayala; Caitlin Snyder; Joyce Horn Fonteles; Shruti Jain; Naveeduddin Mohammed; Umesh Timalsina; Sarah K. Burriss; Ashwin T. S.; Namrata Srivastava; Menton Deweese; Angela Eeds; Gautam Biswas – Grantee Submission, 2025
Collaborative dialogue offers rich insights into students' learning and critical thinking. This is essential for adapting pedagogical agents to students' learning and problem-solving skills in STEM+C settings. While large language models (LLMs) facilitate dynamic pedagogical interactions, potential hallucinations can undermine confidence, trust,…
Descriptors: STEM Education, Computer Science Education, Artificial Intelligence, Natural Language Processing
Prateek Shekhar; Heydi Dominguez; Pramod Abichandani; Craig Iaboni – IEEE Transactions on Education, 2024
Purpose: The presented study was conducted to unpack high school students' motivational influences in engineering/computer science project-based learning (PjBL), using the attention, relevance, confidence, and satisfaction (ARCS) model of motivation as a conceptual framework. Methods: A qualitative research approach was used with student focus…
Descriptors: High School Students, Student Projects, Student Motivation, Learning Motivation
Gayithri Jayathirtha; Deborah Fields; Yasmin Kafai – Computer Science Education, 2024
Background and Context: Debugging is a challenging yet understudied practice within recent collaborative K-12 physical computing contexts. We examined think-aloud interviews and reflections of seven high school student pairs who debugged researcher-designed buggy electronic textile projects. Objective: We asked: (1) What strategies did student…
Descriptors: High School Students, Problem Solving, Cooperation, Small Group Instruction
Shane Wines – ProQuest LLC, 2024
Gamification is a teaching strategy often praised for its effectiveness in the classroom. The problem was the lack of information regarding teachers' perceptions regarding gamification in high school Advanced Placement (AP) computer science courses. The purpose of this qualitative study was to explore the perceptions of computer science teachers…
Descriptors: Teacher Attitudes, Gamification, Advanced Placement Programs, Computer Science Education
Trina Johnson Kilty; Kevin T. Kilty; Andrea C. Burrows Borowczak; Mike Borowczak – Problems of Education in the 21st Century, 2024
A computer science camp for pre-collegiate students was operated during the summers of 2022 and 2023. The effect the camp had on attitudes was quantitatively assessed using a survey instrument. However, enrollment at the summer camp was small, which meant the well-known Pearson's Chi-Squared to measure the significance of results was not applied.…
Descriptors: Summer Programs, Camps, Computer Science Education, 21st Century Skills
Mike Karlin; Anne Ottenbreit-Leftwich; Yin-Chan Janet Liao – TechTrends: Linking Research and Practice to Improve Learning, 2024
While a growing emphasis has been placed on broadening participation in computer science (CS) education, an enduring gender gap exists. One reason for this is gender-based CS stereotypes, which serve as gatekeepers and act in exclusionary ways. However, some high schools in the U.S. have still built gender-inclusive CS programs. We conducted a…
Descriptors: High Schools, Computer Science Education, Gender Differences, Stereotypes
Hui-Zhi Hu; Li-Guo Zhang; Jia-Hua Zhang; Di Zhang; Jia-Rui Xie – Education and Information Technologies, 2025
Computer Science (CS) is a vital subject in K-12 education, and acquiring proficiency in CS is essential for nurturing talent. However, current teaching practices often rely on standardized tests to evaluate academic performance, which may not offer a comprehensive and multidimensional assessment of students' competency in learning CS.…
Descriptors: Evaluation Methods, Student Evaluation, Competence, Computer Literacy
Dwi Maryono; Sajidan; Muhammad Akhyar; Sarwanto; Bayu Tri Wicaksono; Nurcahya Pradana Taufik Prakisya – Discover Education, 2025
This study investigates the integration of adaptive e-learning and gamification through a platform called NgodingSeru.com to improve problem-solving skills in programming among vocational high school students. The adaptive system offers personalized learning by adjusting task difficulty to student's proficiency levels, while gamification elements…
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Electronic Learning
Debora Lui; Deborah A. Fields; Yasmin B. Kafai – Cognition and Instruction, 2024
Debugging (or troubleshooting) provides a rich context to foster problem-solving. Yet, while we know much about some problems and strategies that novices face in programming on-screen, we know far less about debugging and troubleshooting in the context of physical computing, where coding issues may overlap with materially embedded problems. In…
Descriptors: Grade 9, STEM Education, Troubleshooting, Public Schools
Sujeeth Goud Ramagoni – ProQuest LLC, 2024
The rapid evolution of technology and its integration across virtually every field has made computer science (CS) education a crucial component of modern curricula. Despite the increasing demand for CS skills and being the top source of new wage creation in the U.S., CS education remains undervalued and underrepresented in high school systems.…
Descriptors: Teacher Shortage, Computer Science Education, Barriers, Access to Education
Chiao Ling Huang; Lianzi Fu; Shih-Chieh Hung; Shu Ching Yang – Journal of Computer Assisted Learning, 2025
Background: Many studies have highlighted the positive effects of visual programming instruction (VPI) on students' learning experiences, programming self-efficacy and flow experience. However, there is a notable gap in the research on how these factors specifically impact programming achievement and learning intentions. Our study addresses this…
Descriptors: Attention, Self Efficacy, Visual Aids, Instructional Effectiveness
Michael Karlin; Anne Ottenbreit-Leftwich; Yin-Chan Janet Liao – International Journal of Computer Science Education in Schools, 2024
A significant gender gap continues to exist within computer science (CS) education, despite nationwide emphasis in the U.S. on improving CS education equity and access. To explore this issue, we conducted an ethnographic case study within a classroom at Forest View High School (FVHS, pseudonym) where girls' participation in CS was consistently…
Descriptors: Computer Science Education, Student Experience, Teaching Experience, High School Students