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Haripin; Sony Warsono – International Journal of Information and Learning Technology, 2024
Purpose: The purpose of this study is to examine the acceptance factors of e-learning among students in high schools. In this study, researchers used a combination of system acceptance models, namely UTAUT2 and TOE. The UTAUT2 framework is used to explore technology acceptance from the context of individual behavior, while TOE is used to…
Descriptors: Electronic Learning, High School Students, Learning Management Systems, Educational Technology
Sintha Wahjusaputri; Tashia Indah Nastiti; Bunyamin; Wati Sukmawati – Journal of Education and Learning (EduLearn), 2024
The objective of this study is to examine and assess the progress of utilizing artificial intelligence (AI) in teaching factory learning to enhance the digital skills of vocational high school (SMK) students in the province of Central Java. This study employed a qualitative approach utilizing meta-ethnography, as well as a quantitative approach…
Descriptors: Artificial Intelligence, Vocational High Schools, Foreign Countries, Digital Literacy
Mario de la Puente; Helen Perez – Journal of Computers in Mathematics and Science Teaching, 2025
This study aims to evaluate the effectiveness of the online learning platform Brilliant.org in improving the academic performance of 60 tenth-grade students from four public schools in the city of Barranquilla, Colombia. A quasi-experimental design with two groups will be used: an experimental group that will use Brilliant.org platform to learn…
Descriptors: Mathematics Instruction, Mathematics Achievement, Algebra, Grade 10
Huili Zhang; Guoliang Xu – International Journal of Web-Based Learning and Teaching Technologies, 2025
The process of building a teaching platform for contemporary Chinese literature poses many challenges. Based on big data research, this study was conducted using diversified intelligent analysis technology and theory. Through a fuzzy analytic hierarchy process method and relevant steps regarding intelligent parameter improvement, this study…
Descriptors: Multiple Intelligences, Foreign Countries, Chinese, Literature
Victor del Carmen Avendano Porras; Iris Alfonzo Albores; Sergio Andres Correal Cuervo – Turkish Online Journal of Distance Education, 2025
This research aimed to explore the dimensions and implications of the early use and integration of metaverses in public high schools in the region of the Altos de Chiapas, Mexico, through a sequential mixed methods approach. Initially, a standardized survey was administered to a stratified probabilistic sample of 1402 students from various schools…
Descriptors: Foreign Countries, Distance Education, Indigenous Populations, High School Students
Yuanyuan Yang; Rwitajit Majumdar; Huiyong Li; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
Self-directed learning (SDL) requires students to take initiative to learn and control their own learning process. Literature highlights the importance of SDL for lifelong learning. Yet, little understanding is known regarding how to support SDL at the school level, specifically for out-of-class learning context. To fill up this gap, this research…
Descriptors: Learning Analytics, Independent Study, Learning Processes, Reading Habits
Marioara Pascu – Cogent Education, 2024
This study explored the relationship between students' learning styles and their learning process through Kahoot in developing competencies within a target group of 89 high school students from Technical College "Dimitrie Ghika", Romania. Initially, the students' learning styles were identified using Reid's VAK model. As a second step,…
Descriptors: Cognitive Style, Learning Management Systems, Geography Instruction, Experiential Learning
Ana Manzano-Leo´n; Jose´ M. Rodri´guez-Ferrer; Jose´ M. Aguilar-Parra – Journal of Chemical Education, 2023
This study assesses the effects of an educational gamification program on motivation, engagement, and flow for high school students from socially disadvantaged communities. A quantitative comparison was carried out with pretest--post-test measurements with intervention and control groups. A total of 216 students from two high schools in socially…
Descriptors: Game Based Learning, High School Students, Comparative Analysis, Learning Motivation
Almighty Cortezo Tabuena; Elena Garcia Villareal – Turkish Online Journal of Distance Education, 2024
Despite the promising outcome of modular distance learning, its implementation is challenging. Thus, this study aimed to examine the usefulness and challenges of the implemented clustered self-directed learning modules in entrepreneurship for senior high school distance learning amidst the emerging pandemic using the descriptive-survey research…
Descriptors: Distance Education, Independent Study, Learning Modules, Entrepreneurship
Elif Ay Kaya; Hayriye Avara – Journal of Learning and Teaching in Digital Age, 2025
The primary purpose of the present study is to ascertain high school students' perceptions of the efficacy of blended learning in English as a Foreign Language (EFL) classes based on the Education Informatics Network (EIN) which is used as a learning management system in Turkish K-12 schools. The sample of the study was composed of 122 EFL…
Descriptors: English (Second Language), Second Language Instruction, High School Students, Student Attitudes
Owen Henkel; Hannah Horne-Robinson; Maria Dyshel; Greg Thompson; Ralph Abboud; Nabil Al Nahin Ch; Baptiste Moreau-Pernet; Kirk Vanacore – Journal of Learning Analytics, 2025
This paper introduces AMMORE, a new dataset of 53,000 math open-response question-answer pairs from Rori, a mathematics learning platform used by middle and high school students in several African countries. Using this dataset, we conducted two experiments to evaluate the use of large language models (LLM) for grading particularly challenging…
Descriptors: Learning Analytics, Learning Management Systems, Mathematics Instruction, Middle School Students
Justine Gerard B. Angeles; Minie Rose C. Lapinid – Mathematics Teaching Research Journal, 2024
Helping students to stay motivated by creating an environment that makes them interact is essential to attaining academic achievement. This action research utilizing mixed methods approach explores the flipped classroom's impact on the students' achievement motivation. Also, a significant focus has been on how students interacted with their…
Descriptors: Academic Achievement, Flipped Classroom, Teaching Methods, Learning Motivation
Chen, Chih-Ming; Li, Ming-Chaun; Huang, Ya-Ling – Interactive Learning Environments, 2023
By applying two-mode social networks and Chinese word segmentation technologies, a novel visualization tool, the instant semantic analysis and feedback system (ISAFS), is designed in this study to present the semantic networks of co-words and non-co-words used in learners' discussion processes and assist learners in grasping the discussion…
Descriptors: Foreign Countries, High School Students, Semantics, Feedback (Response)
Jasmine Naik; Anna Grosberg; Christine King – Biomedical Engineering Education, 2023
In this paper, we altered an in-person high school tissue engineering program to create a virtual course. Through this alteration, we aimed to show that online programs can still be engaging and at the same time provide greater accessibility and flexibility to students. This was achieved through utilizing Google classroom as a virtual platform for…
Descriptors: Teaching Methods, High School Students, In Person Learning, Online Courses
Dominique Emmanuel Uwizeyimana; Victor H. Mlambo; Tasneem Majam; Carmen Joel – Research in Learning Technology, 2024
This study examines students' perceptions and preferences for Blackboard at a South African public university. When the South African government, driven by COVID-19, announced the closure of schools in March 2020 for high school learners, home-schooling became the only option despite challenges such as lack of internet access, family support and…
Descriptors: Foreign Countries, Universities, Student Attitudes, Preferences