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Kleinman, Kimberly E.; Saigh, Philip A. – Behavior Modification, 2011
The efficacy of the Good Behavior Game was examined in a multiethnic New York City public high school. Classroom rules were posted and students were divided into two teams. A reinforcement preference questionnaire was used to select daily and weekly prizes. The classroom teacher indicated that he was going to place a check on the board after every…
Descriptors: Feedback (Response), Behavior Problems, High School Students, Questionnaires
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Sarafino, Edward P.; Graham, James A. – Behavior Modification, 2006
The Preferred Items and Experiences Questionnaire (PIEQ) is a new instrument to assess reinforcer preferences in adolescents and adults. Research was conducted with college and high school students to develop the PIEQ, to examine its reliability with test-retest and internal consistency methods, and to test its validity. This research provides…
Descriptors: Psychometrics, Evaluation Methods, Questionnaires, College Students