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Qaddumi, Husam A. – Education and Information Technologies, 2021
This quasi-experimental study explores the impact of Edmodo application on students' achievement in language skills and retention in EFL context. Fifty three eleventh grade students participated in this study. A quasi-experimental design was used to measure the effect of Edmodo application. The study dealt with hypotheses to compare between the…
Descriptors: English (Second Language), Computer Uses in Education, Academic Achievement, Language Skills
Jingxuan Bi; Siros Izadpanah; Zohreh Mohammadi; Yasaman Mohammad Rezaei – Education and Information Technologies, 2024
This study aims to investigate the impact of technology-based education (TBE) on the academic motivation (AM), academic perseverance (AP), and academic self-efficacy (ASE) of high school sophomore males. Technology has an important place in education in the modern digital age since it opens up new avenues for instruction and learning. Research is…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Educational Practices
Yesilbag, Serkan; Korkmaz, Özgen; Çakir, Recep – Education and Information Technologies, 2020
This study aims to determine the effects of educational computer games on the tenth grades students' academic achievement and attitudes towards the course. The research was conducted with 60 tenth-grade students attending an Anatolian high school during the school year of 2019-2020. The study was designed as a quasi-experimental design with a pre…
Descriptors: Educational Games, Computer Games, Game Based Learning, Academic Achievement
Tsai, Chia-Hui; Cheng, Ching-Hsue; Yeh, Duen-Yian; Lin, Shih-Yun – Education and Information Technologies, 2017
This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English learning approach. A system called the Happy English Learning System, integrating learning material into a game-based context, was constructed and installed on mobile devices…
Descriptors: Learning Motivation, Case Studies, English (Second Language), Second Language Learning