Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Cognitive Processes | 3 |
Difficulty Level | 3 |
High School Students | 3 |
Attention | 1 |
Attention Control | 1 |
Attribution Theory | 1 |
Beliefs | 1 |
Comprehension | 1 |
Computer Science Education | 1 |
Computer Simulation | 1 |
Failure | 1 |
More ▼ |
Source
Interactive Learning… | 3 |
Author
Baichang Zhong | 1 |
Jhen-Ni Ye | 1 |
Jian-Hong Ye | 1 |
Jon-Chao Hong | 1 |
Ling-Wen Kung | 1 |
Seval Bilgi | 1 |
Siyu Su | 1 |
Xiaofan Liu | 1 |
Zehui Zhan | 1 |
Ünal Çakiroglu | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
High Schools | 3 |
Secondary Education | 3 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ünal Çakiroglu; Seval Bilgi – Interactive Learning Environments, 2024
The aim of this explanatory study is to identify the causes of intrinsic cognitive load in programming process. For this purpose, a method based on two dimensions; programming knowledge types (syntactic, semantic, and strategic) and programming constructs was proposed. The proposed method was tested with high school students enrolled in Computer…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Interaction
Baichang Zhong; Siyu Su; Xiaofan Liu; Zehui Zhan – Interactive Learning Environments, 2023
Brief Summary: Technology-Based Embodied Learning (TBEL) is a hotspot in learning science. By systematically reviewing 49 SSCI journal articles, this paper revealed the relationship between any two of sample group, sample size, duration, subject distribution, research design, and measurement instrument, etc. In general, the major results showed…
Descriptors: Technology Uses in Education, Cognitive Processes, Comprehension, Skill Development
Jon-Chao Hong; Jhen-Ni Ye; Jian-Hong Ye; Ling-Wen Kung – Interactive Learning Environments, 2024
Attentional control theory indicates that concentration is considered an important variable that contributes to learning. There are some devices for players to practice their concentration, but there are few virtual reality (VR) designs which can increase the level of difficulty for students to discipline their mental concentration with…
Descriptors: Attention Control, Predictor Variables, Cognitive Processes, Difficulty Level