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Cheng-Tai Li; Huei-Tse Hou – Journal of Science Education and Technology, 2024
The COVID-19 pandemic has drawn the attention of educators to the blended learning model. This study developed a remote blended game-based learning activity that integrates digital game--based learning (DGBL) and blended learning (including online synchronous and asynchronous learning). This method emphasizes that in the online synchronous…
Descriptors: Distance Education, Blended Learning, Game Based Learning, Asynchronous Communication
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Karahan, Engin; Roehrig, Gillian – Journal of Science Education and Technology, 2015
Current science education reforms and policy documents highlight the importance of environmental awareness and perceived need for activism. As "environmental problems are socially constructed in terms of their conceptualized effects on individuals, groups, other living things and systems research based on constructivist principles provides…
Descriptors: Environmental Education, Activism, Constructivism (Learning), Multimedia Materials