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Showing 1 to 15 of 29 results Save | Export
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Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
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Jessica Gale; Meltem Alemdar; Katherine Boice; Diley Hernández; Sunni Newton; Douglas Edwards; Marion Usselman – Journal for STEM Education Research, 2022
This study explores student agency in the context of a culturally authentic computer science (CS) curriculum implemented in an introductory CS course in two high schools. Drawing on focus group and interview data, the study utilizes qualitative research methods to examine how students exercise critical agency as they engage in the course and how…
Descriptors: Personal Autonomy, Computer Science Education, Self Concept, Student Projects
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Sunni H. Newton; Meltem Alemdar; Jessica Gale; Diley Hernandez; Doug Edwards; Mike Ryan; Mike Helms; Marion Usselman – ACM Transactions on Computing Education, 2023
Objectives: The goal of this paper is to introduce and describe a new introductory computer science course. Research results from the implementation of this curriculum will be presented to demonstrate the nature of teachers' experiences with the curriculum. Participants: Participants are teachers implementing the new curriculum at two schools in…
Descriptors: Teacher Attitudes, Computer Science Education, Introductory Courses, Curriculum Implementation
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Nitesh Kumar Jha; Plaban Kumar Bhowmik; Kaushal Kumar Bhagat – Educational Technology Research and Development, 2024
A majority of research in Computational Thinking (CT) mainly focuses on teaching coding to school students. However, CT involves more than just coding and includes other skills like algorithmic thinking. The current study developed an Online Inquiry-based Learning Platform for Computational Thinking (CT-ONLINQ) that follows Inquiry-Based Learning…
Descriptors: Thinking Skills, Computer Science Education, Comparative Analysis, Problem Solving
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Hughes, Ciaran; Isaacson, Joshua; Turner, Jessica; Perry, Anastasia; Sun, Ranbel – Physics Teacher, 2022
Quantum computing is a growing field at the intersection of physics and computer science. The goal of this article is to highlight a successfully trialled quantum computing course for high school students between the ages of 15 and 18 years old. This course was designed to bridge the gap between popular science articles and advanced undergraduate…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
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Podworny, Susanne; Hüsing, Sven; Schulte, Carsten – Statistics Education Research Journal, 2022
Data science surrounds us in contexts as diverse as climate change, air pollution, route-finding, genomics, market manipulation, and movie recommendations. To open the "data-science-black-box" for lower secondary school students, we developed a data science teaching unit focusing on the analysis of environmental data, which we embedded…
Descriptors: Statistics Education, Programming, Programming Languages, Data Analysis
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Ivy, Jessica; Kelley, Robert; Cook, Kristin; Thomas, Kevin – International Journal of Computer Science Education in Schools, 2020
Although many practicing teachers have not experienced teacher preparation programs that teach cyber security (Pusely & Sadera, 2011) or are familiar with cyber principles (Authors), embedding these ideas into instruction in a variety of content areas is essential for promoting cyber literacy and citizenship. This study explores a professional…
Descriptors: Secondary School Curriculum, High School Teachers, Middle School Teachers, Faculty Development
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Threekunprapam, Arinchaya; Yasri, Pratchayapong – European Journal of Educational Research, 2020
Using unplugged coding activities to promote computational thinking (CT) among secondary learners has become increasingly popular. Benefits of using unplugged coding activities involve the cost-effective implementation, the ability to promote computer science concepts and self-efficacy in learning computer programming, and the engaging nature of…
Descriptors: Thinking Skills, Independent Study, High School Students, Coding
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Arboledas-Brihuega, David – Journal of Technology and Science Education, 2019
It is evident that the society in which we live will demand more and more qualified and specialized positions in the different branches of engineering. Now we are in a highly digitized world in which information is continuously transmitted through data communication networks with the expectation of security and confidentiality. Students who are in…
Descriptors: Mathematics, Curriculum Implementation, Active Learning, Student Projects
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Copp, David A.; Isaacs, Jason T.; Hespanha, João P. – Advances in Engineering Education, 2021
Recent changes have been made in Science, Technology, Engineering, and Mathematics (STEM) education in the United States with the goal of increasing the number of students pursuing degrees and careers in STEM. The Next Generation Science Standards (NGSS) integrate new science and engineering standards in an attempt to achieve this goal and are the…
Descriptors: Programming, Robotics, STEM Education, Standards
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Akdemir, Zeynep Gonca; Menekse, Muhsin; Hosseini, Mahdi; Nandi, Arindam; Furuya, Keiichiro – Science Teacher, 2021
Quantum technologies refer to any technology developed based on the principles of quantum physics. Quantum communication, quantum computing, and quantum sensing are applications of such technologies, in which quantum mechanics underpins the key assumptions on their design and development. Quantum technologies promise revolutionary and disruptive…
Descriptors: Physics, High School Students, Science Instruction, Teaching Methods
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Isomöttönen, Ville; Daniels, Mats; Cajander, Åsa; Pears, Arnold; Mcdermott, Roger – ACM Transactions on Computing Education, 2019
Literature on global employability signifies "enabling" learning environments where students encounter ill-formed and open-ended problems and are required to adapt and be creative. Varying forms of "projects," co-located and distributed, have populated computing curricula for decades and are generally deemed an answer to this…
Descriptors: Employment Qualifications, Student Projects, Student Motivation, Computer Software
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Öncü, Semiral; Bichelmeyer, Barbara A. – Participatory Educational Research, 2021
Learners have to engage in academically purposeful instructional endeavors to be successful in school. Latest research indicates that the learners of today are not as interested in educational deeds as they need to be. Educational stakeholders should look for means to address this tendency to have a positive influence on educational results. This…
Descriptors: Instructional Effectiveness, Learner Engagement, Blended Learning, Educational Certificates
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Buitrago-Flórez, Francisco; Danies, Giovanna; Restrepo, Silvia; Hernández, Carola – International Journal of Instruction, 2021
Traditionally, cognitive skills in mathematics and language have been described as key indicators for success. However, the social, technological, and economic changes that have occurred in the 21st century have made critical thinking, creativity, communication, and collaboration, key competences to face the challenges of a rapidly changing world.…
Descriptors: 21st Century Skills, Skill Development, Competency Based Education, Computer Science Education
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Veletsianos, George; Beth, Bradley; Lin, Calvin; Russell, Gregory – Journal of Educational Computing Research, 2016
"Thriving in Our Digital World" is a technology-enhanced dual enrollment course introducing high school students to computer science through project- and problem-based learning. This article describes the evolution of the course and five lessons learned during the design, development, implementation, and iteration of the course from its…
Descriptors: Computer Science, Computer Science Education, High School Students, Instructional Design
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