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Hershbein, Brad J.; Kearney, Melissa S.; Pardue, Luke W. – W. E. Upjohn Institute for Employment Research, 2020
We conduct an empirical simulation exercise that gauges the plausible impact of increased rates of college attainment on a variety of measures of income inequality and economic insecurity. Using two different methodological approaches--a distributional approach and a causal parameter approach--we find that increased rates of bachelor's and…
Descriptors: Simulation, Income, Economic Status, Educational Attainment
Hershbein, Brad J.; Kearney, Melissa S.; Pardue, Luke W. – W. E. Upjohn Institute for Employment Research, 2020
This policy brief discusses an empirical simulation exercise that gauges the plausible impact of increased rates of college attainment on a variety of measures of income inequality and economic insecurity. The results reveal that increasing college attainment would shrink gaps between the 90th percentile and lower half of the earnings…
Descriptors: Simulation, Income, Economic Status, Educational Attainment
Berge, Zane L., Ed. – Educational Technology, 2008
"Second Life" is a popular example of an immersive, three-dimensional, virtual world. Inhabitants of "Second Life" often describe their experiences in-world as having great social presence. Certainly there is a good deal of potential for education and training to occur in multi-user virtual environments (MUVEs), if designed properly, especially…
Descriptors: Delivery Systems, Role Playing, Distance Education, Computer Simulation