Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Algorithms | 2 |
Computation | 2 |
Computer Simulation | 2 |
Foreign Countries | 2 |
High School Students | 2 |
Instructional Effectiveness | 2 |
Biology | 1 |
Educational Games | 1 |
Educational Technology | 1 |
Game Based Learning | 1 |
Gamification | 1 |
More ▼ |
Author
Athanasios Christopoulos | 1 |
Chrysostomos Stylios | 1 |
Deborah Tatar | 1 |
Justyna Kurczaba | 1 |
Line Have Musaeus | 1 |
Mikko-Jussi Laakso | 1 |
Peter Musaeus | 1 |
Stylianos Mystakidis | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
High Schools | 2 |
Secondary Education | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Line Have Musaeus; Deborah Tatar; Peter Musaeus – Journal of Biological Education, 2024
Computational modelling is widely used in biological science. Therefore, biology students need to learn computational modelling. However, there is a lack of evidence about how to teach computational modelling in biology and what the effects are on student learning. The purpose of this intervention-control study was to investigate how knowledge in…
Descriptors: Computation, Models, High School Students, Biology
Athanasios Christopoulos; Stylianos Mystakidis; Justyna Kurczaba; Mikko-Jussi Laakso; Chrysostomos Stylios – International Journal of Science and Mathematics Education, 2024
Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of flow/immersion during games, this has not yet been established. The aim of the current study is to verify if immersion indeed is associated with mathematical skills improvement when using a…
Descriptors: Computer Simulation, Educational Games, Mathematics Skills, Mathematics Achievement