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Nguyen, Ngoc-Giang – Educational Research and Reviews, 2021
Vietnam today is having solid innovations in the fields of science, technology, economics, and education. In particular, the Mathematical General Education program launched in 2018 has emphasized the exploitation of information technology in teaching. GeoGebra software is taught right from the 6th grade. GeoGebra software has many advantages in…
Descriptors: Discovery Learning, Educational Technology, Computer Software, Mathematics Instruction
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Tissenbaum, Mike; Slotta, Jim – International Journal of Computer-Supported Collaborative Learning, 2019
This paper investigates the role of the physical classroom environment, coupled with a technology environment that includes real-time agents and data analytics, to support the orchestration of complex collaborative inquiry designs in a high school physics classroom. This design-based research contributes to the wider domain of scripting and…
Descriptors: Physical Environment, Classroom Environment, Handheld Devices, Technology Uses in Education
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Mammana, M. F.; Micale, B.; Pennisi, M. – International Journal of Mathematical Education in Science and Technology, 2012
We present a sequence of classroom activities on Euclidean geometry, both plane and space geometry, used to make three dimensional geometry more catchy and simple. The activity consists of a guided research activity that leads the students to discover unexpected properties of two apparently distant geometrical entities, quadrilaterals and…
Descriptors: Class Activities, Learning Activities, Geometry, Computer Software
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Deal, Walter F.; Jones, Catherine E. – Technology and Engineering Teacher, 2012
Humans by their very nature are users of tools, materials, and processes as a part of their survival and existence. As humans have progressed over time, their civilizations and societies have changed beyond imagination and have moved from hunters and gatherers of food and materials for survival to sophisticated societies with complex social and…
Descriptors: Technology Integration, Robotics, Technological Literacy, Manufacturing
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Charsky, Dennis; Mims, Clif – TechTrends: Linking Research and Practice to Improve Learning, 2008
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, challenging activities, choices, and fantasy elements. Games that take advantage of these…
Descriptors: Educational Strategies, Video Games, Fantasy, Educational Technology
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What Works Clearinghouse, 2007
"Cognitive Tutor[R] Algebra I," a full year course, delivers instruction in single variable data, simplifying linear expressions, mathematical modeling, solving systems with linear equations, problem solving using proportional reasoning, and powers and exponents. Students work at their own pace to develop problem-solving skills. The…
Descriptors: Class Activities, Intervention, Grade 9, Algebra
National Council of Teachers of English, 2006
This document is a compilation of the four issues in the 23rd volume of "Classroom Notes Plus." Each issue of "Classroom Notes Plus" contains descriptions of original, unpublished teaching practices, and of adapted ideas. The August 2005 (v23 n1) issue includes: Sharing Responses to Literature via Exit Slips (Barb Wagner); Letting Learners Teach…
Descriptors: English Instruction, Teaching Methods, Student Reaction, Peer Teaching