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Showing 1 to 15 of 16 results Save | Export
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Raihan Zainudin; Hutkemri Zulnaidi; Nofouz Mafarja; Mohd Zahurin Mohamed Kamali – Contemporary Educational Technology, 2025
Traditional rote learning methods often fail to adequately develop reasoning skills in mathematics, particularly among pre-university students. This study addresses challenges in fostering mathematical reasoning abilities, as evidenced by declining TIMSS results and resistance to pedagogical innovations. My online teaching with GeoGebra (MyOT_G+)…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Teaching Methods, Computer Uses in Education
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Wallace-Spurgin, Mecka – International Society for Technology, Education, and Science, 2019
"Measuring Student Cognitive Engagement When Using Technology" was designed to determine if students were using the recently purchased Chromebooks as well as if they were cognitively engaged when using the technology. Data collected using the IPI-T process suggested teachers were typically the users of the technology, students were often…
Descriptors: High School Students, Computer Use, Learner Engagement, Technology Integration
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Hou, Huei-Tse; Yu, Tsai-Fang; Chiang, Fong-Dai; Lin, Yi-Hui; Chang, Kuo-En; Kuo, Chih-Chen – Journal of Educational Computing Research, 2020
Blogs are useful interaction tools to promote learners' knowledge construction and interaction in online teaching activities. On the other hand, although many studies show that mindtools facilitate learners' cognitive process, little research focus on their effects on learners' higher order cognitive thinking in blogs. This research developed a…
Descriptors: Electronic Publishing, Web Sites, Cognitive Processes, Thinking Skills
Bigenho, Chris; Lin, Lin; Gold, Caroline; Gupta, Arjun; Rawitscher, Lindsay – International Association for Development of the Information Society, 2013
It is common to see students multitasking or switching between different tasks on the computer while also listening to the teacher lecture in the front of a classroom. In today's classrooms, students have much greater control over how they use their time, with the classroom integration of computers and mobile devices combined with social media and…
Descriptors: High School Students, Time Management, Cognitive Processes, Time on Task
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Sheridan, Kimberly M. – Mind, Brain, and Education, 2011
The Studio Thinking Framework (STF) focuses on habits of mind taught through studio arts rather than disciplinary content or media-specific techniques. It is well suited to integrate studies of arts learning and teaching in a range of contexts, and it provides a framework for understanding how visual arts participation is dramatically changing…
Descriptors: Visual Arts, Art Education, Studio Art, Internet
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Eseryel, Deniz; Law, Victor – Technology, Instruction, Cognition and Learning, 2012
Understanding complex systems is fundamental to understanding science. The complexity of science systems makes them very difficult to understand because they are composed of large number of variables with dynamic interdependencies that determines the behavior of the systems. Hence, understanding complex system requires students to build an…
Descriptors: Cognitive Processes, Systems Approach, Inquiry, Active Learning
Cayton, Charity Sue-Adams – ProQuest LLC, 2012
Technology use and a focus on 21st century skills, coupled with recent adoption of Common Core State Standards for Mathematics, marks a new challenge for mathematics teachers. Communication, discourse, and tools for enhancing discourse (NCTM, 1991, 2000) play an integral role in successful implementation of technology and mathematics standards.…
Descriptors: Algebra, Mathematics Teachers, Geometry, Secondary School Teachers
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Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education
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Ting, Yu-Liang – Educational Technology & Society, 2010
This study validates a pedagogical framework, which integrates a mainstream game to teach the technology supporting that game. Technologies in learning games can engage students and make the learning contents interesting to them. However, technologies themselves are seldom the subject of learning in the game they support. In addition, learning…
Descriptors: Student Interests, Student Motivation, Teaching Methods, Educational Technology
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Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor – Journal of Educational Computing Research, 2011
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving…
Descriptors: Educational Games, Problem Solving, Followup Studies, Skill Development
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Pane, John F.; McCaffrey, Daniel F.; Slaughter, Mary Ellen; Steele, Jennifer L.; Ikemoto, Gina S. – Journal of Research on Educational Effectiveness, 2010
This randomized, controlled field trial estimated the causal impact of a technology-based geometry curriculum on students' geometry achievement, as well as their attitudes toward mathematics and technology. The curriculum combines learner-centered classroom pedagogy with individualized, computer-based student instruction. Conducted over a 3-year…
Descriptors: Student Attitudes, Mathematics Achievement, Geometry, Computer Uses in Education
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Dunn, Karee E.; Rakes, Glenda C. – Journal of Technology and Teacher Education, 2010
After more than two decades of concerted effort, less than desirable progress has been made in the integration of effective technology use in the classroom. In many cases computers have entered classrooms, but are used to do little more than support existing teaching practices (i.e. PowerPoint read as lecture). Research suggests that teachers…
Descriptors: Educational Technology, Faculty Development, Teaching Methods, Computer Uses in Education
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Pace, Barbara G.; Jones, Linda Cronin – Science Teacher, 2009
Today, the use of web-based videos in science classrooms is becoming more and more commonplace. However, these videos are often fast-paced and information rich--science concepts can be fragmented and embedded within larger cultural issues. This article addresses the cognitive difficulties posed by many web-based science videos. Drawing on concepts…
Descriptors: Scientific Literacy, Media Literacy, Classrooms, Internet
Matsuda, Toshiki – Online Submission, 2008
NIER (National Institute of Educational Research, 2004) survey revealed that the most common attitude of Japanese high school students to mathematics is that "it is not useful in daily life but must be learnt for entrance examinations". It was also clarified that only 3.2 percent of mathematics teachers use computers in their classes.…
Descriptors: Cognitive Processes, Mathematics Teachers, Mathematics Instruction, Mathematics Education
Kelley, Todd; Brenner, Daniel C.; Pieper, Jon T. – National Center for Engineering and Technology Education, 2010
A comparative study was conducted to compare two approaches to engineering design curriculum between different schools (inter-school) and between two curricular approaches, "Project Lead the Way" (PLTW) and "Engineering Projects in Community Service" (EPIC High) (inter-curricular). The researchers collected curriculum…
Descriptors: Curriculum Guides, Protocol Analysis, Surveys, Engineering
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