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Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
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Finkelstein, Shir; Netz, Hadar – Applied Linguistics, 2023
With the increasing use of mobile phones among young people, there is growing public concern about possible detrimental effects of digital writing on learners' literacy and language skills. We ask whether and to what extent nonstandard forms typical of spoken Hebrew and of digital communication are also found in the formal writing of high-school…
Descriptors: Folk Culture, Linguistics, Grammar, Computational Linguistics
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Zhai, Xiaoming; Shi, Lehong – Journal of Science Education and Technology, 2020
This study investigated how students' and teachers' pedagogical roles in mobile learning moderated the relationship between high school students' perceived usefulness of mobile technology and the actual use frequency, as well as how students' perceived usefulness impacted their physics learning achievement. We examined 803 high school freshmen who…
Descriptors: Teacher Role, Student Role, Student Attitudes, Physics
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Mekota, Tomáš; Marada, Miroslav – Education and Information Technologies, 2020
Digital technologies are essential for almost all human activities, so children should learn to work with them at schools. Some studies of the effect of using computers, tablets or cell phones at schools have been carried out, but in Czechia, where the research was conducted, the number of such studies is very low. We wanted to examine how tablets…
Descriptors: High School Students, Teaching Methods, Computer Uses in Education, Handheld Devices
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Saorin, José Luis; Carbonell-Carrera, Carlos; Cantero, Jorge de la Torre; Meier, Cecile; Aleman, Drago Diaz – Turkish Online Journal of Educational Technology - TOJET, 2017
Spatial interpretation features as a skill to acquire in the educational curricula. The visualization and interpretation of three-dimensional objects in tactile devices and the possibility of digital manufacturing with 3D printers, offers an opportunity to include replicas of sculptures in teaching and, thus, facilitate the 3D interpretation of…
Descriptors: Sculpture, Visual Aids, Art Education, High School Students
Edwin B. Munoz – ProQuest LLC, 2017
The integration of one-to-one computing in schools is an educational technology trend that is being widely implemented across school districts in the United States. A school district in the central east coast of Florida implemented a one-to-one computing program at two high schools during the 2015-16 school year. The current study was used to…
Descriptors: High School Students, Computer Uses in Education, Educational Technology, Academic Achievement
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Hsu, Hsiao-Ping; Tsai, Bor-Wen; Chen, Che-Ming – Journal of Geography, 2018
Teaching high-school geomorphological concepts and topographic map reading entails many challenges. This research reports the applicability and effectiveness of Google Earth in teaching topographic map skills and geomorphological concepts, by a single teacher, in a one-computer classroom. Compared to learning via a conventional instructional…
Descriptors: Maps, Map Skills, Educational Technology, Computer Uses in Education
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Peterson, Lana; Scharber, Cassandra – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to describe the practice of using student technology teams (STTs) offered at a high school within a 1:1 district. Design/methodology/approach: This qualitative case study (Merriam, 1998, 2009) documents how an STT program functioned in 2015-2016 academic year. Findings: Findings show the STT provided a rich…
Descriptors: Access to Computers, Teamwork, High School Students, Qualitative Research
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Weng, Pei-Lin; Bouck, Emily C. – Education and Training in Autism and Developmental Disabilities, 2016
Number comparison is a fundamental skill required for academic and functional mathematics (e.g., time, money, purchasing) for students with disabilities. The most commonly used method to teach number comparison is number lines. Although historically paper number lines are used, app-based number lines may offer greater flexibility. This study…
Descriptors: Numbers, Mathematics Instruction, Mathematics Skills, Basic Skills
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Pihlap, Sirje – International Journal for Technology in Mathematics Education, 2017
Studies of the impact of various types of computer use on the results of learning and student motivation have indicated that the use of computers can increase learning motivation, and that computers can have a positive effect, a negative effect, or no effect at all on learning outcomes. Some results indicate that it is not computer use itself that…
Descriptors: Educational Technology, Computer Uses in Education, Mathematics Instruction, Grade 9
Wells, Sandra H. – ProQuest LLC, 2018
The purpose of this quantitative descriptive comparative study was to investigate and explore the usage of multimedia instructional tools (MMITs) in an integrated business applications course to determine if there was a statistically significant difference in the gain scores between the pretest and posttest scores of high school students who used…
Descriptors: Multimedia Materials, High School Students, Business Education, Multimedia Instruction
Bleyer, Charles T. – ProQuest LLC, 2017
The purpose of this study was to determine if students in identified Illinois high schools who were a part of a one-to-one (1:1) laptop program achieved higher results on the computer-based Partnership for the Assessment of Readiness for College and Careers (PARCC) assessment than students in identified Illinois high schools that did not…
Descriptors: Educational Technology, Computer Uses in Education, Laptop Computers, Access to Computers
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Berg, Julia; Jäkel, Lissy; Penzes, Anamarija – Universal Journal of Educational Research, 2016
Learning the meaningful use of the microscope is an essential requirement in school curricula. Modern science and medicine is hardly conceivable without the inclusion of microscopy. The number of didactic studies in this area, however, is negligible. Real microscopy is rarely used to gain knowledge in higher school years. Could the understanding…
Descriptors: Laboratory Equipment, Eye Movements, Computer Uses in Education, Cytology
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Manero, Borja; Torrente, Javier; Fernandez-Vara, Clara; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2017
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, "gaming preferences") on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups…
Descriptors: Computer Uses in Education, Gender Differences, Age Differences, Instructional Effectiveness
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Mainali, Bhesh Raj; Heck, André – International Journal of Science and Mathematics Education, 2017
A teacher-centered, examination-driven instructional approach emphasizing knowledge of facts and standard methods through drill-and-practice without use of Information and Communications Technology (ICT) is still dominant in Nepalese high schools. In this article, we present a classroom study in which the traditional instructional approach has…
Descriptors: Foreign Countries, High Schools, Comparative Analysis, Conventional Instruction
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