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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Osman Kayhan; Özgen Korkmaz; Recep Çakir – Computers in the Schools, 2024
The aim of this study is to examine the effects of high school students' perceptions of computational thinking skills and perceptions of logical and mathematical intelligence on their programming self-efficacy. Descriptive survey model as a quantitative research design was used in the research. The data were collected face to face on a voluntary…
Descriptors: Computation, Thinking Skills, Logical Thinking, Self Efficacy
Sanna Forsström; Melissa Bond – International Journal of Computer Science Education in Schools, 2024
Despite the widespread adoption of computational thinking (CT) across educational levels, challenges persist in its assessment due to diverse definitions, frameworks, and practical applications in classroom settings. This meta-synthesis investigates the assessment of computational thinking (CT) in primary and secondary education, synthesising…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Barriers
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Love, Tyler S.; Cysyk, Joshua P.; Attaluri, Anilchandra; Tunks, Robert D.; Harter, Kevin; Sipos, Renee – Journal of Science Education and Technology, 2023
Programming and automation continue to evolve rapidly and advance the capabilities of science, technology, engineering, and mathematics (STEM) fields. However, physical computing (the integration of programming and interactive physical devices) integrated within biomedical contexts remains an area of limited focus in secondary STEM education…
Descriptors: STEM Education, Teacher Attitudes, Teaching Methods, Scientific Concepts
Fávero, Luiz Paulo; Souza, Rafael de Freitas; Belfiore, Patrícia; Corrêa, Hamilton Luiz; Haddad, Michel F. C. – Practical Assessment, Research & Evaluation, 2021
In this paper is proposed a straightforward model selection approach that indicates the most suitable count regression model based on relevant data characteristics. The proposed selection approach includes four of the most popular count regression models (i.e. Poisson, negative binomial, and respective zero-inflated frameworks). Moreover, it…
Descriptors: Regression (Statistics), Selection, Statistical Analysis, Models
Hamerski, Paul C.; McPadden, Daryl; Caballero, Marcos D.; Irving, Paul W. – Physical Review Physics Education Research, 2022
High school science classrooms across the United States are answering calls to make computation a part of science learning. The problem is that there is little known about the barriers to learning that computation might bring to a science classroom or about how to help students overcome these challenges. This case study explores these challenges…
Descriptors: High School Students, Student Attitudes, Secondary School Science, Science Instruction
Plangg, Simon; Fuchs, Karl Josef – International Journal for Technology in Mathematics Education, 2022
Using robot programming activities for learning in the classroom is one way to drive interest and engagement in the STEM field among students, especially girls. And this is afield that is particularly characterized by an underrepresentation of women. Accordingly, many countries are increasingly integrating activities related to computer science…
Descriptors: Robotics, Programming, STEM Education, Computer Science Education
Langbeheim, Elon; Perl, David; Yerushalmi, Edit – Journal of Science Education and Technology, 2020
This study focuses on science teachers' first encounter with computational modeling in professional development workshops. It examines the factors shaping the teachers' self-efficacy and attitudes towards integrating computational modeling within inquiry-based learning modules for 9th grade physics. The learning modules introduce phenomena, the…
Descriptors: Science Teachers, Secondary School Teachers, Teacher Attitudes, Grade 9
Chen, Ching-Huei; Liu, Tung-Kai; Huang, Kun – Journal of Research on Technology in Education, 2023
With the rapid development of artificial intelligence in many disciplines, computational thinking (CT) has become an important skill for the 21st century. To promote vocational high school students' CT skills in learning about programmable logic controllers, this study intended to examine how cognitive and metacognitive prompts separately or…
Descriptors: Vocational High Schools, High School Students, Thinking Skills, Computation
Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
Kaufmann, Odd Tore; Stenseth, Børre – International Journal of Mathematical Education in Science and Technology, 2021
This article attempts to identify the kind of arguments that lower secondary school-level pupils use when they apply programming to solve a mathematical problem. By analyzing the data from one group of three pupils working together with Processing (Processing is a Java based tool primarily to learn programme visual effects supported and…
Descriptors: Programming, Teaching Methods, Secondary School Mathematics, Persuasive Discourse
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Saritepeci, Mustafa – Asia-Pacific Education Researcher, 2020
This paper is to investigate into the effect of design-based learning (DBL) activities and programing training on computational thinking (CT) skills. In total, 119 from the ninth grade students were recruited for this study conducted within the scope of Computer Science course. A semi-experimental research design was adopted, and DBL activities…
Descriptors: Computation, Thinking Skills, Skill Development, High School Students
Introducing High School Statistics Teachers to Predictive Modelling and APIs Using Code-Driven Tools
Fergusson, Anna; Pfannkuch, Maxine – Statistics Education Research Journal, 2022
Tasks for teaching predictive modelling and APIs often require learners to use code-driven tools. Minimal research, however, exists about the design of tasks that support the introduction of high school students and teachers to these new statistical and computational methods. Using a design-based research approach, a web-based task was developed.…
Descriptors: High School Teachers, Statistics Education, Prediction, Mathematical Models