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Showing 1 to 15 of 32 results Save | Export
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Gonczi, Amanda; Palosaari, Chuck; Mayer, Alex; Urban, Noel – Science Teacher, 2022
Computational modeling and thinking skill sets were previously relegated to computer scientists and programmers. As a result, computational tools are largely unfamiliar to K-12 science teachers and students. Using Mathematical and Computational Thinking and Developing and Using Models were included in the "Next Generation Science…
Descriptors: Learning Activities, High School Students, STEM Education, Computation
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Line Have Musaeus; Deborah Tatar; Peter Musaeus – Journal of Biological Education, 2024
Computational modelling is widely used in biological science. Therefore, biology students need to learn computational modelling. However, there is a lack of evidence about how to teach computational modelling in biology and what the effects are on student learning. The purpose of this intervention-control study was to investigate how knowledge in…
Descriptors: Computation, Models, High School Students, Biology
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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Athanasios Christopoulos; Stylianos Mystakidis; Justyna Kurczaba; Mikko-Jussi Laakso; Chrysostomos Stylios – International Journal of Science and Mathematics Education, 2024
Previous studies have found positive effects of Game-Based Learning for mathematics. While most studies assume that this effect is explained by the presence of flow/immersion during games, this has not yet been established. The aim of the current study is to verify if immersion indeed is associated with mathematical skills improvement when using a…
Descriptors: Computer Simulation, Educational Games, Mathematics Skills, Mathematics Achievement
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Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
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Holly M. Long; Emily C. Bouck; Carrie O'Reilly – Rural Special Education Quarterly, 2024
Providing high-quality services to students with disabilities in rural settings can be challenging, as rural schools often lack resources both in and out of the classroom. One potential option to provide high-quality mathematics instruction to students with disabilities in rural areas is using virtual manipulatives and online instruction. In this…
Descriptors: Students with Disabilities, Rural Schools, Mathematics Instruction, Manipulative Materials
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Ernesto Sánchez; Victor Nozair García-Ríos; Francisco Sepúlveda – Educational Studies in Mathematics, 2024
Sampling distributions are fundamental for statistical inference, yet their abstract nature poses challenges for students. This research investigates the development of high school students' conceptions of sampling distribution through informal significance tests with the aid of digital technology. The study focuses on how technological tools…
Descriptors: High School Students, Concept Formation, Thinking Skills, Skill Development
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Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
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Harshman, Jordan; Yezierski, Ellen – Journal of Chemical Education, 2016
Determining the error of measurement is a necessity for researchers engaged in bench chemistry, chemistry education research (CER), and a multitude of other fields. Discussions regarding what constructs measurement error entails and how to best measure them have occurred, but the critiques about traditional measures have yielded few alternatives.…
Descriptors: Science Instruction, Chemistry, Error of Measurement, Psychometrics
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Hecht, Martin; Weirich, Sebastian; Siegle, Thilo; Frey, Andreas – Educational and Psychological Measurement, 2015
The selection of an appropriate booklet design is an important element of large-scale assessments of student achievement. Two design properties that are typically optimized are the "balance" with respect to the positions the items are presented and with respect to the mutual occurrence of pairs of items in the same booklet. The purpose…
Descriptors: Measurement, Computation, Test Format, Test Items
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Flores, Alfinio – Mathematics Teacher, 2014
Tossing a fair coin 1000 times can have an unexpected result. In the activities presented here, players keep track of the accumulated total for heads and tails after each toss, noting which player is in the lead or whether the players are tied. The winner is the player who was in the lead for the higher number of turns over the course of the game.…
Descriptors: Mathematics Instruction, Learning Activities, Numbers, Mathematical Concepts
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Sokolowski, Andrzej – International Journal of Mathematical Education in Science and Technology, 2014
Research has shown that students have difficulties with understanding the process of determining whether an object is speeding up or slowing down, especially when it is applied to the analysis of motion in the negative direction. As inductively organized learning through its scaffolding sequencing supports the process of knowledge acquisition…
Descriptors: Mathematics Instruction, Calculus, Motion, Inquiry
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Scott, Fraser J. – Chemistry Education Research and Practice, 2014
This paper describes the utility of using simulated, rather than real, student solutions to problems within a peer-assessment setting and whether this approach can be used as a means of improving performance in chemical calculations. The study involved a small cohort of students, of two levels, who carried out a simulated peer-assessment as a…
Descriptors: Science Instruction, Chemistry, Simulation, Peer Evaluation
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Prilliman, Stephen G. – Journal of Chemical Education, 2014
The College Board's recently revised curriculum for advanced placement (AP) chemistry places a strong emphasis on conceptual understanding, including representations of particle phenomena. This change in emphasis is informed by years of research showing that students could perform algorithmic calculations but not explain those calculations…
Descriptors: Science Instruction, Secondary School Science, High Schools, College Science
Rickles, Jordan H.; Hansen, Mark; Wang, Jia – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2013
In this paper we examine ways to conceptualize and address potential bias that can arise when the mechanism for missing outcome data is at least partially associated with treatment assignment, an issue we refer to as treatment confounded missingness (TCM). In discussing TCM, we bring together concepts from the methodological literature on missing…
Descriptors: Data, Bias, Data Analysis, Statistical Analysis
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