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Raihan Zainudin; Hutkemri Zulnaidi; Nofouz Mafarja; Mohd Zahurin Mohamed Kamali – Contemporary Educational Technology, 2025
Traditional rote learning methods often fail to adequately develop reasoning skills in mathematics, particularly among pre-university students. This study addresses challenges in fostering mathematical reasoning abilities, as evidenced by declining TIMSS results and resistance to pedagogical innovations. My online teaching with GeoGebra (MyOT_G+)…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Teaching Methods, Computer Uses in Education
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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
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Suryadi, Ahmad; Kusairi, Sentot – Journal of Technology and Science Education, 2021
Every student needs feedback to understand a scientific concept deeply. However, with a large number of students in each class, individual feedback is a challenge for teachers in Indonesia. Although there have been many studies conducted to maximize the giving of personal feedback, studies conducted by ensuring the consistency of a student's…
Descriptors: Computer Assisted Instruction, Multimedia Instruction, Feedback (Response), Formative Evaluation
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Rasmiani, Desak Made Sutra; Santosa, Made Hery; Mahendrayana, Gede – Journal of English Teaching, 2023
This study aims to determine the roles of teachers and the problems found when using MALL-based strategies in SMK Negeri 1 Denpasar during Emergency Remote Teaching. This study is a mixed-method design. The respondents were 8 English teachers. There are three instruments used in this study namely, questionnaires, observation sheet and interview…
Descriptors: Language Teachers, English (Second Language), Teacher Role, Second Language Learning
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McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Journal of Research on Technology in Education, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
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Korona, Matthew; Hathaway, Dawn – Journal of Technology and Teacher Education, 2021
Although students and adults alike are constantly exposed to visuals both online and offline, merely being exposed to visuals does not guarantee visual literacy (Kedra & Zakeviciute, 2019). This study explored K12 teachers' perceptions regarding their personal and instructional use of online images as well as the influence of a visual literacy…
Descriptors: Visual Literacy, Teacher Education, Imagery, Content Analysis
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Sage, Kara; Rausch, Joseph; Quirk, Abigail; Halladay, Lauren – Journal of Information Technology Education: Research, 2016
The present study focused on how self-control over pace might help learners successfully extract information from digital learning aids. Past research has indicated that too much control over pace can be overwhelming, but too little control over pace can be ineffective. Within the popular self-testing domain of flashcards, we sought to elucidate…
Descriptors: Vocabulary Development, Instructional Materials, Self Control, Pacing
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Yung, Hsin I.; Paas, Fred – Educational Technology & Society, 2015
This study investigated the effects of a pedagogical agent that cued relevant information in a story-based instructional animation on the cardiovascular system. Based on cognitive load theory, it was expected that the experimental condition with the pedagogical agent would facilitate students to distinguish between relevant and irrelevant…
Descriptors: Animation, Cues, Instructional Innovation, Information Literacy
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Waight, Noemi; Gillmeister, Kristina – Research in Science Education, 2014
This study examined teachers' and students' initial conceptions of computer-based models--Flash and NetLogo models--and documented how teachers and students reconciled notions of multiple representations featuring macroscopic, submicroscopic and symbolic representations prior to actual intervention in eight high school chemistry…
Descriptors: Teacher Attitudes, Student Attitudes, High School Students, Secondary School Teachers
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Lin, John Jr-Hung; Lin, Sunny S. J. – International Journal of Science and Mathematics Education, 2014
The present study investigated (a) whether the perceived cognitive load was different when geometry problems with various levels of configuration comprehension were solved and (b) whether eye movements in comprehending geometry problems showed sources of cognitive loads. In the first investigation, three characteristics of geometry configurations…
Descriptors: Cognitive Processes, Difficulty Level, Geometry, Comprehension
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Widder, Mirela; Gorsky, Paul – Journal of Computers in Mathematics and Science Teaching, 2013
In schools, learning spatial geometry is usually dependent upon a student's ability to visualize three dimensional geometric configurations from two dimensional drawings. Such a process, however, often creates visual obstacles which are unique to spatial geometry. Useful software programs which realistically depict three dimensional geometric…
Descriptors: Computer Simulation, Mathematics Instruction, High School Students, Learning Processes
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Yarden, Hagit; Yarden, Anat – Journal of Science Education and Technology, 2011
Animation has great potential for improving the way people learn. A number of studies in different scientific disciplines have shown that instruction involving computer animations can facilitate the understanding of processes at the molecular level. However, using animation alone does not ensure learning. Students sometimes miss essential features…
Descriptors: Constructivism (Learning), Animation, Biotechnology, Misconceptions
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Berger, Margot – African Journal of Research in Mathematics, Science and Technology Education, 2011
Research has shown that affordances of computers may be exploited in the design of mathematical tasks so as to provide interesting and challenging activities. At the same time, opportunities for learning mathematics may be constrained if the design of the task is not appropriate. A tool which allows teachers, researchers and task designers to…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Assisted Instruction
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Hohenwarter, Judith; Hohenwarter, Markus; Lavicza, Zsolt – Journal of Computers in Mathematics and Science Teaching, 2009
This paper describes a study aimed to identify most common impediments related to the introduction of an open-source mathematical software package GeoGebra. We report on the analysis of data collected during a three-week professional development programme organised for middle and high school teachers in Florida. The study identified challenges…
Descriptors: Inservice Teacher Education, Workshops, Teacher Attitudes, Use Studies