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Jacqueline Levon Gilyard – ProQuest LLC, 2024
Over the past decade, the United States has witnessed a remarkable surge in computer-based instruction, revolutionizing how students learn and educators teach. This action research study aimed to investigate the overall impact of computer-based instruction on mathematics achievement in the alternative high school setting. The research design…
Descriptors: Computer Assisted Instruction, High School Students, Grades (Scholastic), Mathematics Achievement
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Lahav, Orly; Talis, Vadim; Cinamon, Rachel Gali; Rizzo, Albert – Journal of Computing in Higher Education, 2020
The virtual interactive consulting agent system is an online virtual career center that supports freshman students in transition to higher education. This virtual counseling system, based on accumulative empirical knowledge for working students and knowledge about effective career intervention, aims to guide first-year university students in…
Descriptors: Computer Mediated Communication, Computer Assisted Instruction, College Bound Students, College Freshmen
Jamisal, Mark Anthony; Núñez, Jayrome Lleva – Online Submission, 2022
From March 2020 up to the present (February 2022), elementary and high schools in the Philippines have not resumed their full classroom capacity. The majority of learners are still learning from home without assurance of when they are going back to the schools. In order to augment the department's blended program, the EdTech Unit of Information…
Descriptors: Blended Learning, Teaching Methods, Foreign Countries, COVID-19
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Azimi, Esmaeil; Jafari, Leila; Mahdavinasab, Yousef – Education and Information Technologies, 2023
This study employed the design-based research (DBR) methodology to explore how to design instructional prompts integrated into a computer-based cognitive tool, GeoGebra, for gifted mathematics education. This study was divided into two iterative research phases lasting for 3 semesters, in which differentiating the instructional prompts for gifted…
Descriptors: Design, Computer Assisted Instruction, Prompting, Educational Technology
Beamon, Andrew L. – ProQuest LLC, 2019
The Virginia Department of Corrections mandates that all offenders without a high school diploma or general equivalency diploma (GED) are required to be enrolled in GED programs offered in the prison system. However, these programs have shown varying rates of success. Supported by the constructivist theory, the purpose of this qualitative case…
Descriptors: Institutionalized Persons, Correctional Education, High School Equivalency Programs, Program Effectiveness
Caitlyn Noelle Francis – ProQuest LLC, 2023
Various approaches have been introduced and tested to try to help struggling high school students catch up on their reading achievement. The current research study investigated how to support high school students with reading difficulties in increasing their reading abilities, engagement, and perception of their school as a supportive and…
Descriptors: High School Students, Reading Difficulties, Reading Achievement, Intervention
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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Science Learning, 2024
In biology learning, the object of a virus cannot be seen directly. Augmented reality (AR) technology can help visualize the object of a virus in 3D, making it easier for students to learn about viruses. Therefore, this research aims to develop an AR-based learning media product called ARVi. ARVi was created using the ADDIE model, which consists…
Descriptors: High School Students, High School Teachers, Science Instruction, Science Teachers
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McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Journal of Research on Technology in Education, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
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Landry, Jeffrey P.; Barnett, Harvey L.; Chapman, Debra L.; McCullough, Rosalind – Journal of Information Systems Education, 2019
A public university's computing outreach program focused on four key strategies for increasing the depth and breadth of science, technology, engineering, and mathematics (STEM) education. This paper describes the development and implementation of a project management hands-on learning laboratory activity within the context of the university's…
Descriptors: Outreach Programs, Public Colleges, Computer Science Education, STEM Education
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Burt, Clark; Graham, Lorraine; Hoang, Thuong – International Journal of Disability, Development and Education, 2022
Students with mild intellectual disabilities need explicit vocabulary instruction with multiple exposures in different contexts and extra practice in associating meanings to unfamiliar words to build their word knowledge. The purpose of this study was to examine the effect of multimedia-based computer assisted instruction on learning the meanings…
Descriptors: Mild Intellectual Disability, Students with Disabilities, Vocabulary Development, Computer Assisted Instruction
Yusuf Canbolat; Rebeca Arndt – Annenberg Institute for School Reform at Brown University, 2024
A concerning number of middle and high school students lack fundamental reading skills in the United States. One common way schools address this issue is by supporting those students with computer-assisted instruction. This study evaluates the causal effect of one such computer-assisted instruction intervention on English Language Arts achievement…
Descriptors: Computer Assisted Instruction, Achievement Gap, Intervention, School Districts
Daniel J. Berger – ProQuest LLC, 2022
This dissertation consists of three papers. Online Learning, Offline Outcomes: Online Course Taking and High School Student Performance. This paper uses fixed effects models to estimate differences in contemporaneous and downstream academic outcomes for students who take courses virtually and face-to-face, both for initial attempts and for…
Descriptors: Instructional Improvement, Teaching Methods, Electronic Learning, Outcomes of Education
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Goldstein, Molly H.; Purzer, Senay; Adams, Robin S.; Chao, Jie; Xie, Charles – European Journal of Engineering Education, 2019
Although reflection is a key behaviour of expert designers, it is often a challenging task for new designers. In addition, research on the reflectivity of student designers is limited. The purpose of this study is twofold: (1) to identify the levels of reflectivity while designing, and (2) to study the relationship between reflectivity and…
Descriptors: High School Students, Reflection, Design, Engineering
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Schumaker, Jean B. – Journal of Special Education Technology, 2022
The purpose of this study was to determine whether struggling adolescent writers could learn sentence and paragraph writing skills from a software program. Nine junior-high and nine senior-high struggling writers participated in a multiple-probe across-students design that was replicated six times. Instructional procedures within the software…
Descriptors: Computer Assisted Instruction, Writing Instruction, Instructional Effectiveness, Computer Software
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