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Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
Juraj Hromkovic; Regula Lacher – Informatics in Education, 2025
The design of algorithms is one of the hardest topics of high school computer science. This is mainly due to the universality of algorithms as solution methods that guarantee the calculation of a correct solution for all potentially infinitely many instances of an algorithmic problem. The goal of this paper is to present a comprehensible and…
Descriptors: Algorithms, Computer Science Education, High School Students, Teaching Methods
Jacqueline Nijenhuis-Voogt; Durdane Bayram; Paulien C. Meijer; Erik Barendsen – International Journal of Computer Science Education in Schools, 2024
A context-based approach to education aims to improve students' meaningful learning and uses authentic situations in which scientific concepts are applied. The use of contexts may contribute to the learning of abstract concepts such as algorithms. The selection of appropriate contexts, however, is challenging for teachers. It is therefore…
Descriptors: Secondary Education, Computer Science Education, Secondary School Science, Algorithms
Leitner, Maxyn; Greenwald, Eric; Wang, Ning; Montgomery, Ryan; Merchant, Chirag – International Journal of Artificial Intelligence in Education, 2023
Artificial Intelligence (AI) permeates every aspect of our daily lives and is no longer a subject reserved for a select few in higher education but is essential knowledge that our youth need for the future. Much is unknown about the level of AI knowledge that is age and developmentally appropriate for high school, let alone about how to teach AI…
Descriptors: Instructional Design, Game Based Learning, High School Students, Artificial Intelligence
Quinn McCashin; Catherine Adams; Michael Carbonaro; Lance Pedersen – Alberta Journal of Educational Research, 2023
Computer Science (CS) education is an emergent growth area in schools worldwide. This paper explores how CS education has evolved at the high school level (grades 10-12) in the Canadian province of Alberta over the past decade after a reorganization and curriculum redesign of its Computing Science Education (CSE) program. In partnership with…
Descriptors: Computer Science Education, Foreign Countries, High School Students, Curriculum Design
Gayithri Jayathirtha; Gail Chapman; Joanna Goode – Journal of Research on Technology in Education, 2025
We report findings from qualitatively analyzing audio recordings and teacher-generated products from a two-day in-person collaborative design (co-design) workshop where nine experienced high school CS teachers revised parts of an existing introductory high school program toward justice. In response to our research question of how teachers…
Descriptors: Experienced Teachers, Team Teaching, Design, High School Teachers
Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction
Dagli, Zerrin; Sancar Tokmak, Hatice – Journal of Research on Technology in Education, 2022
The importance of developing individuals' computational thinking (CT) skills has given rise to many practices and research and development initiatives. Although there is a considerable volume of research on improving students' CT skills, remarkably little is known about teachers' design work to improve students' CT skills. This multiple case study…
Descriptors: High School Teachers, Computation, Thinking Skills, High School Students
Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
Borka Jerman Blažic; Andrej Jerman Blažic – International Society for Technology, Education, and Science, 2024
Based on an exhaustive study from 2001-2003 involving 14 high schools in the EU, a definition of the educational content and the aligned methodology for high school levels was developed for two areas--cyber safety and cybersecurity--with the aim of improving the knowledge and skills of students and their teachers. Available sources, including…
Descriptors: Teaching Methods, Computer Science Education, Information Security, Computer Security
Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
Shanley, Nicole; Martin, Florence; Hite, Nicole; Perez-Quinones, Manuel; Ahlgrim-Delzell, Lynn; Pugalee, David; Hart, Ellen – TechTrends: Linking Research and Practice to Improve Learning, 2022
Current research surrounding online computer science education emphasizes the need for high-quality professional development opportunities. However, there is a gap in research in the inclusion of online computer science educators to identify needs and strategies that make the online computer science courses effective. Through a…
Descriptors: High School Teachers, Computer Science Education, Theory Practice Relationship, Partnerships in Education
Amanda Peel; Sugat Dabholkar; Gabriella Anton; Mike Horn; Uri Wilensky – Computer Science Education, 2024
Background and Context: To better reflect the computational nature of STEM disciplines and deepen learning of science content computational thinking (CT) should be integrated in science curricula. Teachers have a critical role in supporting effective student learning with CT integrated curricula in classroom settings. Objective: Our team worked…
Descriptors: Biology, Computer Science Education, Science Instruction, Thinking Skills
Martin, Florence; Shanley, Nicole; Hite, Nicole; Pugalee, David; Perez-Quinones, Manuel; Ahlgrim-Delzell, Lynn; Hart, Ellen – Computers in the Schools, 2023
Based on a current Research to Practice Partnership (RPP) between a southeastern public university and a state virtual public school in the United States, ten high school teachers from a virtual school who teach Computer Science (CS) online participated in a summer workshop to collaborate through a participatory action research project regarding…
Descriptors: Faculty Development, High School Teachers, Web Based Instruction, Virtual Schools
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes