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Purdue Spatial Visualization…1
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Showing 1 to 15 of 23 results Save | Export
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Chen, Chia-Chen; Chen, Liang-Yu – Educational Technology & Society, 2022
Based on "Virtual Reality" (VR), this study constructed a teaching software of glacier terrain, which allows students to explore freely in virtual environment and the effect of different learning modes. This study also collected students' spatial ability and geographical learning achievement, and explored whether students' spatial…
Descriptors: Spatial Ability, Academic Achievement, Instructional Effectiveness, Computer Simulation
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Nicholas O. Awuor; Cathy Weng; Isaac M. Matere; Jeng-Hu Chen; Dani Puspitasari; Khanh Nguyen Phuong Tran – Interactive Learning Environments, 2024
Engineering drawing is valuable in capturing geometric features, conveying engineering ideas, and creating a blueprint of the intended product. Engineering students usually perform orthographic projections, imagining a 3D situation and sketching its 2D representation. That requires imagination and mental visualization, determined by the learner's…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Engineering Education
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Pham Sy Nam; Le Hong Thai; Zsolt Lavicza; Angelika Schmid; Tony Houghton – International Journal for Technology in Mathematics Education, 2024
In the 11th-grade Vietnamese Mathematics Curriculum, students learn about parallel relations between planes in space. This is cognitively challenging for many students. Studies have shown difficulties relating to limited spatial imagination and drawing representations. The teacher's approach also causes difficulties for some students; for example,…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Mathematics Education
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da Silva, Renan Amorim; de Vasconcelos, Flávia Cristina Gomes Catunda – Education and Information Technologies, 2022
This paper presents an analysis of cognitive skill levels expressed in high school students' performance using laboratory simulations. We address lower-order cognitive skills (LOCS) and higher-order cognitive skills (HOCS) situations in a virtual simulation activity, in order to identify and underly further discussions about students' reasoning…
Descriptors: Chemistry, Science Instruction, Cognitive Ability, High School Students
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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
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de Brito, Luciana Pereira; Almeida, Leandro Silva; Osório, António José – International Journal of Technology in Teaching and Learning, 2021
Digital simulators have an interesting potential to explain the relationships between two or more variables in a system, facilitating the activation of learning processes and favoring the occurrence of meaningful learning with positive impact on academic performance. To study the impact of the use of digital simulation on learning and academic…
Descriptors: Computer Simulation, Mathematics Instruction, Grade 9, Mathematics Skills
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Baltaci, Sehnaz; Çetin, Sümeyye – Journal of Learning and Teaching in Digital Age, 2022
This study investigated the effect of using the technical visual arts lessons' material on visualization skills and attitudes. For this purpose, an augmented reality application called BTRS was designed. The application was created using Unity3D, 3Ds Max, and Vuforia programs. The study was conducted for eight weeks, with a total of 33 students…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Weng, Cathy; Puspitasari, Dani; Tran, Khanh Nguyen Phuong; Feng, Pei Jie; Awuor, Nicholas O.; Matere, Isaac Manyonge – Interactive Learning Environments, 2023
The purpose of this study was to investigate the effect of augmented reality (AR) using a 3D app in a smartphone on students' learning outcomes and satisfaction in teaching angle measurement error to vocational high school students with different spatial ability. A quasi-experimental pretest/posttest was employed. There were 197 students from…
Descriptors: Teaching Methods, Error of Measurement, Multimedia Instruction, Learning Processes
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Ling, Yizhou; Zhu, Pengfei; Yu, Jiayan – Educational Technology Research and Development, 2021
Considering the individual differences in previous content knowledge, skill, and attitude, which types of learners are suitable for AR is a valuable but complex question. The study used quasi-experimental design, and divided 97 10th-grade students into two groups: traditional group (N = 48) and AR group (N = 49), who participated in 4-week organic…
Descriptors: Computer Simulation, Technology Integration, Organic Chemistry, Science Instruction
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Galiya K. Beisenbayeva; Akan M. Mubarakov; Zoya T. Seylova; Larissa U. Zhadrayeva; Botagoz N. Artymbayeva – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This paper aims to evaluate the influence of an augmented reality mobile application on improving secondary students' visualization and comprehension of geometric concepts. Background: The study involved developing an AR app named Geometria to enhance geometry education. Methodology: In a specialized boarding school in Kokshetau,…
Descriptors: Foreign Countries, Boarding Schools, Grade 10, High School Students
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Hoyer, Christoph; Girwidz, Raimund – Physical Review Physics Education Research, 2020
Simulations and virtual or remote laboratories are increasingly used in schools. The extent to which individual experimental skills can be acquired when experimenting in digital applications is, however, questionable. This paper focuses on finding multimedia features for digital experiments to support the transfer of measured values from the…
Descriptors: Animation, Interaction, Physics, Science Experiments
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Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes
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Huang, Hsiu-Ling; Hwang, Gwo-Jen; Chang, Ching-Yi – British Journal of Educational Technology, 2020
In language education, the development of writing capability is an important and challenging teaching objective. Writing performance is related not only with students' comprehension and expression of texts, but also their experience and perceptions of the contexts. Descriptive article writing is a basic writing activity; the content includes…
Descriptors: Writing Skills, Writing Processes, Video Technology, Computer Simulation
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Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
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Macalalag, Augusto Z., Ed.; Sahin, Ismail, Ed.; Johnson, Joseph, Ed.; Bicer, Ali, Ed. – International Society for Technology, Education, and Science, 2022
For many years the need to educate and support our teachers to implement science and mathematics education has been ongoing throughout the world (National Academies of Sciences, Engineering, and Medicine, 2019; Mundry et al., 2009). In more recent years, this call has extended to include teaching through integrated science, technology,…
Descriptors: STEM Education, Special Education, Inclusion, Students with Disabilities
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