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Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
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dos Santos, Jardel Coutinho; Ramírez-Ávila, María Rossana – TESL-EJ, 2022
This quasi-experimental research aimed to examine if and to what extent the adaptation of the 4/3/2 technique and self-assessment contributes to the improvement of students' speaking fluency. 24 ninth graders ranging from 11 to 13 years old were separated randomly into control and experimental groups, each having 12 participants. The data were…
Descriptors: Speech Communication, Comparative Analysis, Teaching Methods, Feedback (Response)
Dunn, Melanie Gail – ProQuest LLC, 2012
The purpose of this study was to examine the effect of the asynchronous voice-conferencing technology, "Voice Thread"®, on the anxiety and oral proficiency of high school students in their third year of studying Spanish as a foreign language. In this quasi-experimental study students' foreign language anxiety levels and oral proficiency…
Descriptors: Second Language Learning, Second Language Instruction, Anxiety, Scoring Rubrics