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Hafidhatul Furqoniyah Jauhari; Muhammad Ilham A'raafi; Siti Zubaidah; Abdul Gofur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Communication skills are important to support students in conveying information orally or in writing. This research aims to analyze the effectiveness of the Remap-TPS learning model assisted Wizer.me website and MindMup to improve students' communication skills at SMAN 8 Malang. Quasiexperimental research uses pretest-posttest control groups…
Descriptors: Communication Skills, High School Students, Grade 11, Computer Uses in Education
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Kok-Sing Tang; Grant Cooper; Natasha Rappa; Martin Cooper; Craig Sims; Karen Nonis – Pedagogies: An International Journal, 2024
This paper explores the pedagogical potential of Generative Artificial Intelligence (GenAI) in secondary education through a dialogic approach to teaching, learning and assessment. It presents an ongoing action research project in collaboration with a high school in Western Australia, involving four teachers to integrate GenAI in their classrooms.…
Descriptors: Foreign Countries, Artificial Intelligence, Dialogs (Language), Inquiry
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Ernesto Sánchez; Victor Nozair García-Ríos; Francisco Sepúlveda – Educational Studies in Mathematics, 2024
Sampling distributions are fundamental for statistical inference, yet their abstract nature poses challenges for students. This research investigates the development of high school students' conceptions of sampling distribution through informal significance tests with the aid of digital technology. The study focuses on how technological tools…
Descriptors: High School Students, Concept Formation, Thinking Skills, Skill Development
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Ahmad F. Saad – International Society for Technology, Education, and Science, 2023
In modern school education, the integration of technology has revolutionized traditional teaching methods and introduced innovative approaches to curriculum design. Class blogs and student blogs have emerged as dynamic web 2.0 tools that hold immense potential to transform the learning experience in schools. This abstract explores the utilization…
Descriptors: Electronic Publishing, Web Sites, Teaching Methods, Learner Engagement
Goo, Minkowan – ProQuest LLC, 2013
The purpose of this study is to examine whether or not CBVI is an effective method in teaching students with intellectual disabilities the skills of locating grocery items in classroom settings and whether or not the acquired skills in classroom settings generalize to actual grocery stores. Four high school students with intellectual disabilities…
Descriptors: Mental Retardation, Teaching Methods, Daily Living Skills, Skill Development
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Eseryel, Deniz; Ge, Xun; Ifenthaler, Dirk; Law, Victor – Journal of Educational Computing Research, 2011
Following a design-based research framework, this article reports two empirical studies with an educational MMOG, called "McLarin's Adventures," on facilitating 9th-grade students' complex problem-solving skill acquisition in interdisciplinary STEM education. The article discusses the nature of complex and ill-structured problem solving…
Descriptors: Educational Games, Problem Solving, Followup Studies, Skill Development
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Baker, Ryan S. J. D.; Goldstein, Adam B.; Heffernan, Neil T. – International Journal of Artificial Intelligence in Education, 2011
Intelligent tutors have become increasingly accurate at detecting whether a student knows a skill, or knowledge component (KC), at a given time. However, current student models do not tell us exactly at which point a KC is learned. In this paper, we present a machine-learned model that assesses the probability that a student learned a KC at a…
Descriptors: Intelligent Tutoring Systems, Mastery Learning, Probability, Knowledge Level
Anderson, Dianne Bruce – ProQuest LLC, 2010
Blogging and computerized journaling are effective tools for writing skill development; however, research has not revealed which specific populations of students are aided by blogging or journaling, nor has research revealed the specific writing skills that are most likely to be improved by these practices. The purpose of the study was to discover…
Descriptors: Small Schools, Electronic Publishing, Writing Skills, Skill Development
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Annetta, Leonard A.; Cheng, Meng-Tzu; Holmes, Shawn – Research in Science & Technological Education, 2010
As twenty-first century skills become a greater focus in K-12 education, an infusion of technology that meets the needs of today's students is paramount. This study looks at the design and creation of a Multiplayer Educational Gaming Application (MEGA) for high school biology students. The quasi-experimental, qualitative design assessed the…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Secondary School Science
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Wyrick, David L.; Fearnow-Kenney, Melodie; Wyrick, Cheryl Haworth; Orsini, Muhsin Michael; Strack, Robert W.; Milroy, Jeffrey J. – American Journal of Distance Education, 2010
The purpose of this project was to develop a technology that can be used in schools where there are insufficient resources to implement a quality drug prevention program. The specific technology--distance education via teleconferencing--allows a highly qualified teacher to deliver programs in such settings with increased quality. A promising high…
Descriptors: Distance Education, Prevention, High School Students, Computer Uses in Education
Johnson, Barbara Z.; King, Elizabeth; Hayes, Elisabeth – Online Submission, 2008
In its second year, the Tech Savvy Girls Project adopted "Teen Second Life" as a platform for interest-driven learning and designed projects and objects around themes important to them and their futures as technology-using, creative people. By using the building tools in an open-ended virtual world, they were able to pursue interests common to…
Descriptors: Females, Computer Uses in Education, Computers, Information Technology
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Waters, John K. – T.H.E. Journal, 2008
With budgets and staff stretched thin, schools are turning tech-savvy students into technology leaders and a popular, important source of IT support. Providing professional tech support is a very expensive a proposition, so districts from Tupelo to Greenville, and from Hattiesburg to Columbia, are enlisting students to fill the gaps. This article…
Descriptors: Educational Technology, Student Leadership, Technology Integration, School Districts
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DeGennaro, Donna – E-Learning, 2008
This article examines an after-school program entitled Silk City Media Workshop. Briefly, the workshop engages youth in digital storytelling as a means of enhancing both their technology and literacy skills. Transcending these goals, this workshop also provides opportunities for youth to reveal multiple aspects of their unfolding identities as…
Descriptors: Story Telling, After School Programs, Workshops, Urban Youth
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Mason, Diana S. – Journal of Chemical Education, 2004
The history of the computer usage in high school laboratories is discussed. Students learned scientific methods by acknowledging measurement errors, using significant digits, questioning their own results, and without doubts, they benefited from applying skill learned in mathematics classes.
Descriptors: Computer Uses in Education, Science Laboratories, History, High School Students