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Showing 1 to 15 of 31 results Save | Export
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
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Cassola, Joel – Tech Directions, 2011
Close to a decade ago, John Hersey High School (JHHS) in Arlington Heights, Illinois, made a transition from a traditional classroom-based pre-engineering program. The new program is geared towards helping students understand the entire manufacturing process. Previously, a JHHS student would design a project in computer-aided design (CAD) software…
Descriptors: Computer Assisted Design, Computers, Manufacturing, Engineering Education
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Huynh, Trongnghia; Hou, Gene; Wang, Jin – American Journal of Engineering Education, 2016
We have conducted an education project to communicate the wave energy concept to high school students. A virtual reality system that combines both hardware and software is developed in this project to simulate the buoy-wave interaction. This first-of-its-kind wave energy unit is portable and physics-based, allowing students to conduct a number of…
Descriptors: Active Learning, Physics, Scientific Concepts, Science Careers
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Waight, Noemi; Chiu, Ming Ming; Whitford, Melinda – Journal of Science Education and Technology, 2014
This study contributed to our understanding of those factors that serve as predictors of science teachers' selection and use of technologies and more specifically, how selection and usage was realized among teachers of different science disciplines. Notable descriptive statistics were examined, and we tested an explanatory model of how…
Descriptors: Science Teachers, Secondary School Science, High Schools, Predictor Variables
Tusch, Erich G. – School Administrator, 2012
The prospect of radically changing teaching and learning by issuing a laptop computer to every student and teacher is an exciting one, but it carried big risks and would take time and thorough planning to execute well. But even thorough planning can't prevent the unanticipated. In this article, the author counts six major surprises during his time…
Descriptors: Computer Uses in Education, Laptop Computers, Educational Technology, Teaching Methods
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Valavicius, Eugenijus; Babravicius, Kestutis – Informatics in Education, 2012
The paper analyses the results of the computer literacy survey conducted among the 11th and 12th form students in gymnasiums and secondary schools in Lithuania. The basis for the questionnaire was taken from previous surveys carried out in Vilnius Pedagogical University. The questionnaire is divided into five topics, such as computer hardware and…
Descriptors: Foreign Countries, Computer Literacy, Student Surveys, Grade 11
Buechley, Leah, Ed.; Peppler, Kylie, Ed.; Eisenberg, Michael, Ed.; Yasmin, Kafai, Ed. – Peter Lang Publishing Group, 2013
"Textile Messages" focuses on the emerging field of electronic textiles, or e-textiles--computers that can be soft, colorful, approachable, and beautiful. E-textiles are articles of clothing, home furnishings, or architectures that include embedded computational and electronic elements. This book introduces a collection of tools that…
Descriptors: Textiles Instruction, Computers, Clothing, Furniture
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Shelton, Brett E.; Scoresby, Jon – Educational Technology Research and Development, 2011
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom…
Descriptors: Instructional Design, Educational Games, Computers, Grade 9
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Herceg, Dorde; Herceg, Dragoslav – International Journal for Technology in Mathematics Education, 2010
The concept of definite integral is almost always introduced as the Riemann integral, which is defined in terms of the Riemann sum, and its geometric interpretation. This definition is hard to understand for high school students. With the aid of mathematical software for visualisation and computation of approximate integrals, the notion of…
Descriptors: Computer Software, Computers, Geometric Concepts, Calculus
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Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness
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Nevin, Roger – Teacher Librarian, 2009
At Adam Scott Collegiate and Vocational Institute (CVI) in Peterborough, Canada, the Learning Commons is the school's central place for introducing new technology to students and teachers. This includes collaborative projects with teachers to develop curriculum that uses new technologies. Over the last few years podcasting as well as other online…
Descriptors: Electronic Learning, Curriculum Development, Computers, Foreign Countries
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Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
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Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
Smith, Stephanie G. – ProQuest LLC, 2009
High school distance learning is becoming more prevalent; however, little is known about students' perceptions of such courses making improvements difficult. Drawing from the theoretical framework of constructivism, the purpose of the concurrent, mixed method, descriptive study was to identify students' perceptions of Alabama's distance learning…
Descriptors: Student Attitudes, Computers, Teacher Student Relationship, Student Teachers
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Ziya, Engin; Dogan, Nuri; Kelecioglu, Hulya – Turkish Online Journal of Educational Technology - TOJET, 2010
This study aims at determining the extent to which computer using skills specified in Project for International Students Evaluation (PISA) 2006 predict Turkish students' achievement in mathematics. Apart from questions on mathematics, science and reading competencies, a student questionnaire, a school questionnaire and a parent questionnaire were…
Descriptors: Mathematics Achievement, Academic Achievement, Questionnaires, Computers
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