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Wagh, Aditi; Cook-Whitt, Kate; Wilensky, Uri – Journal of Research in Science Teaching, 2017
Research on the design of learning environments for K-12 science education has been informed by two bodies of literature: inquiry-based science and Constructionism. Inquiry-based science has emphasized engagement in activities that reflect authentic scientific practices. Constructionism has focused on designing intuitively accessible authoring…
Descriptors: Inquiry, Teaching Methods, Programming, Coding
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Weintrop, David; Wilensky, Uri – Informatics in Education, 2014
Research on the effectiveness of introductory programming environments often relies on post-test measures and attitudinal surveys to support its claims; but such instruments lack the ability to identify any explanatory mechanisms that can account for the results. This paper reports on a study designed to address this issue. Using Noss and Hoyles'…
Descriptors: Programming, Programming Languages, Introductory Courses, Constructivism (Learning)
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
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Pellas, Nikolaos – Interactive Learning Environments, 2017
The combination of Open Sim and Scratch4OS can be a worthwhile innovation for introductory programming courses, using a Community of Inquiry (CoI) model as a theoretical instructional design framework. This empirical study had a threefold purpose to present: (a) an instructional design framework for the beneficial formalization of a virtual…
Descriptors: Educational Indicators, Communities of Practice, Computer Simulation, High School Students
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Barak, Moshe – Design and Technology Education, 2010
This study aimed at exploring how high school students deal with designing an information system, for example, for a small business or a medical clinic, the extent to which students develop as independent learners while working on their projects, and the factors that help or hinder fostering students' design skills. The three-phase dual-loop…
Descriptors: Feedback (Response), Information Systems, Student Development, High School Students
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Meerbaum-Salant, Orni; Hazzan, Orit – ACM Transactions on Computing Education, 2010
This article describes the construction process and evaluation of the Agile Constructionist Mentoring Methodology (ACMM), a mentoring method for guiding software development projects in the high school. The need for such a methodology has arisen due to the complexity of mentoring software project development in the high school. We introduce the…
Descriptors: Mentors, Computer Software, Methods, Program Development
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Pilkington, Colin; Gelderblom, Helene – African Journal of Research in Mathematics, Science and Technology Education, 2010
Many learners find the study of introductory computer programming difficult. This is also true of children with attention deficit hyperactivity disorder (ADHD) and, in order to support them, we need an improved understanding of how they learn programming. This study explored strategies for constructive learning of introductory programming by…
Descriptors: Teaching Methods, Attention Deficit Hyperactivity Disorder, Programming, Introductory Courses
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Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
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Ragonis, Noa; Ben-Ari, Mordechai – Computer Science Education, 2005
This article describes research on the learning of object-oriented programming (OOP) by novices. During two academic years, we taught OOP to high school students, using Java and BlueJ. Our approach to teaching featured: objects-first, teaching composed classes relatively early, deferring the teaching of main methods, and focusing on class…
Descriptors: Constructivism (Learning), Investigations, Concept Teaching, Programming