NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)0
Since 2017 (last 10 years)4
Since 2007 (last 20 years)7
Laws, Policies, & Programs
Assessments and Surveys
Fry Readability Formula1
What Works Clearinghouse Rating
Showing all 10 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ikalindhari, Angkin; Ambarwati, Reni; Rahayu, Dwi Anggorowati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2020
Creative thinking ability can be trained to students during learning process using suitable learning materials. The purpose of this study was to produce a valid and practical student worksheet based on iMindMap in Animalia topic to train students' creative thinking ability. This R & D referred to 4D model (define, design, develop, and…
Descriptors: Worksheets, Material Development, Concept Mapping, Courseware
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Baharuddin; Dalle, Juhriyansyah – Turkish Online Journal of Educational Technology - TOJET, 2017
This study is carried out to develop an interactive multimedia learning aid that increases students' competency in practicing electrical motor installation. Students of Public Vocational High School in Langkat, Indonesia involve in this study. The Research and Development (R&D) methodology by Borg and Gall (1998) is adapted in this study, in…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Multimedia Instruction
Podaeva, Natalia Georgievna; Agafonov, Pavel Alexandrovich – Journal of Educational Psychology - Propositos y Representaciones, 2020
In the context of the sociocultural approach, the authors studied the problem of the development of the students' conceptual mental structures in the process of geometry teaching. An educational activity for the development of a generalized ability to solve geometry construction problems in electronic educational environment served as a…
Descriptors: Mathematics Instruction, Elective Courses, Electronic Learning, Courseware
Peer reviewed Peer reviewed
Direct linkDirect link
Marcum-Dietrich, Nanette; Kerlin, Steve; Staudt, Carolyn; Daniels, Melinda – Science Teacher, 2018
Science becomes engaging when students know that what they learn in the classroom relates to their own lives and communities. This article describes a project in which students use field exploration and online software to design virtual solutions to improve the hydrology of their school yard. The project is called Teaching Environmental…
Descriptors: Water, Environmental Education, Environmental Research, Sustainable Development
Peer reviewed Peer reviewed
Direct linkDirect link
Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
Peer reviewed Peer reviewed
Direct linkDirect link
Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Redd, Jennifer; Schmidt-Crawford, Denise – Journal of Open, Flexible and Distance Learning, 2011
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and…
Descriptors: High School Students, Vocabulary Development, Courseware, Handheld Devices
Karlsen, Gary – Journal of Distance Education, 2005
Recent developments in digital rights enablement for video, plus inexpensive purpose-built applications such as the Media on Demand system, are now adding video to the montage of rich media objects for learning online. Video libraries and repositories can be customized and stored on local servers for access by place-based or distance learners as…
Descriptors: Distance Education, Online Courses, Courseware, Hypermedia
Peer reviewed Peer reviewed
Direct linkDirect link
Savenye, Wilhelmina; Dwyer, Herb; Niemczyk, Mary; Olina, Zane; Kim, Alexander; Nicolaou, Adamos; Kopp, Howard – Computers in the Schools, 2003
A school district in the southwestern United States has over the past several years built its infrastructure to support high-quality technology integration by its teachers. The district partnered with a nearby university's educational technology graduate program to develop a digital high school project. Teachers and advanced instructional-design…
Descriptors: Secondary School Teachers, Internet, Educational Technology, Web Based Instruction
McLoughlin, M. Padraig M. M. – Online Submission, 2003
The author of this paper submits that students have a natural inquisitiveness; hence, students must be active in learning. Thus, the student must learn to conjecture and prove or disprove said conjecture. Ergo, the purpose of the paper is to submit the thesis that learning with the use of the World Wide Web (WWW) can enhance the students'…
Descriptors: Educational Change, Internet, Teaching Methods, Mathematics Achievement