Publication Date
In 2025 | 1 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 10 |
Since 2016 (last 10 years) | 18 |
Since 2006 (last 20 years) | 26 |
Descriptor
Creativity | 26 |
Design | 26 |
High School Students | 19 |
Foreign Countries | 13 |
Engineering Education | 9 |
Problem Solving | 7 |
STEM Education | 7 |
Student Attitudes | 7 |
Teaching Methods | 7 |
Technology Education | 6 |
Engineering | 5 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 20 |
Reports - Research | 20 |
Reports - Descriptive | 3 |
Tests/Questionnaires | 2 |
Books | 1 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
High Schools | 26 |
Secondary Education | 24 |
Junior High Schools | 5 |
Middle Schools | 5 |
Grade 9 | 4 |
Grade 10 | 2 |
Grade 11 | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
More ▼ |
Audience
Location
Taiwan | 3 |
Malaysia | 2 |
North Carolina | 2 |
California | 1 |
Denmark | 1 |
Georgia | 1 |
Ireland | 1 |
Maryland (Baltimore) | 1 |
Netherlands | 1 |
New Zealand | 1 |
Taiwan (Taipei) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Using Performative Objects to Foster Creativity in an Education Setting to Tackle Complex Challenges
Cathrine Winther; Søsser Brodersen – Design and Technology Education, 2025
Creativity is often seen as something that occurs primarily during the ideation phase of design processes. However, this article argues that there is significant potential in enhancing creativity in the early stages and that this can contribute to youth learning and tackling complex challenges. Using a Danish educational setting as a starting…
Descriptors: Creativity, Foreign Countries, Design, High School Students
Van Anh, Nguyen Thi; Van Bien, Nguyen; Van Son, Dang; Khuyen, Nguyen Thi To – Online Submission, 2022
The rapid developments of Science and Technology call for individuals to have strong academic knowledge and creativity. Research shows that students acquire creativity after either curricular or extracurricular activities in subject matters. However, there is not much research examining students' creativity through integrative learning activities,…
Descriptors: Clubs, STEM Education, Creativity, Foreign Countries
Yu-Shan Chang; Meng-Chen Tsai – Educational Studies, 2024
This study explored the effects of design thinking on the conceptual cognition of artificial intelligence (AI) learning, attitudes toward AI, idea creativity, and the product creativity of AI applications. The concept map indicated that design thinking had a significant effect on the conceptual cognition of AI learning, particularly the relational…
Descriptors: Design, Cognitive Processes, Creativity, Artificial Intelligence
Biskjaer, Michael Mose; Christensen, Bo T.; Friis-Olivarius, Morten; Abildgaard, Sille J. J.; Lundqvist, Caroline; Halskov, Kim – International Journal of Technology and Design Education, 2020
Searching for sources of inspiration is central to creative design; however, we have limited knowledge of individual inspiration search strategies in response to varying levels of task constraints. We studied 39 high-school students' inspiration search strategies using Google Images. Low task constrainedness led to "divergent search"…
Descriptors: Task Analysis, Search Strategies, High School Students, Creativity
Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity
Ladachart, Luecha; Cholsin, Jaroonpong; Kwanpet, Sawanya; Teerapanpong, Ratree; Dessi, Alisza; Phuangsuwan, Laksanawan; Phothong, Wilawan – International Journal of Technology and Design Education, 2022
Recently, design thinking has become recognized as a necessity for every student, especially when they engage in design-based learning, as a pedagogical approach to science, technology, engineering, and mathematics education. However, design-based learning is mostly based on forward engineering, in which students' design thinking can be nurtured…
Descriptors: Foreign Countries, Secondary School Students, Grade 9, Student Attitudes
Simon, Leah M. – Journal of Mathematics Education at Teachers College, 2020
This classroom study immersed high school geometry students in the creative and intellectually challenging design task of developing unique logos using mathematics and technology. The students applied and deepened their knowledge of transformations while using dynamic geometry software. One of the main aims of the task was to elevate student…
Descriptors: High School Students, Secondary School Mathematics, Mathematics Skills, Geometry
Ergül, N. Remziye; Çalis, Sevgül – Journal of Turkish Science Education, 2021
In the secondary and high school science program implemented in Turkey in 2018, the importance of engineering and design skills is underlined under domain-specific skills. The purpose of this study, in which case study method, one of the qualitative research methods, is used to examine the engineering design skills of high school students within…
Descriptors: High School Students, Engineering Education, Design, Content Analysis
Emit Snake-Beings; Andrew Gibbons; Ricardo Sosa – Teaching and Learning Research Initiative, 2024
This study explores learner engagement with Advanced Computational Thinking (ACT) in the New Zealand digital curriculum. "Advanced" in ACT refers to an expansive, transdisciplinary, and future-looking understanding of computational thinking (CT). ACT promotes CT beyond narrow modes of problem-solving (abstraction, algorithmic thinking,…
Descriptors: Computation, Thinking Skills, Shared Resources and Services, Learner Engagement
Laurenzano, Mary; Reilly, Joseph M.; Ross, Steven M. – Center for Research and Reform in Education, 2021
Bet on Baltimore is a summer youth development program with a focus on creativity, making, and entrepreneurship created by Dent Education in 2017 and designed for Baltimore City public high school students. The goals are to engage high school students in Baltimore in meaningful work, leadership, and personal development activities and, according…
Descriptors: Youth Programs, Summer Programs, Program Evaluation, High School Students
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Rosenheck, Louisa; Lin, Grace C.; Nigam, Rashi; Nori, Prasanth; Kim, Yoon Jeon – Information and Learning Sciences, 2021
Purpose: When using embedded, student-centered assessment tools for maker education, understanding the characteristics of a body of evidence can help teachers guide the assessment process. This study aims to examine assessment artifacts from a makerspace program and present a set of qualities that emerged, which researchers and maker educators can…
Descriptors: Student Evaluation, Evaluation Methods, Learning Processes, Evidence
Richard, Gabriela T.; Giri, Sagun – ACM Transactions on Computing Education, 2019
This article proposes and explores the kinds of computational thinking, creative practices, design activities, and inclusive learning opportunities provided to diverse high school youth when designing integrated systems through simultaneously physically and digitally responsive wearable games and systems. Previous work in this area, conducted by…
Descriptors: High School Students, Computation, Thinking Skills, Creativity
Hut, R. W.; Pols, C. F. J.; Verschuur, D. J. – Physics Education, 2020
Teaching a hands- and minds-on course, in which feedback is essential in order to learn, is difficult, especially in times of COVID-19 where student progression cannot be monitored directly. During the lockdown period, the workshops of an undergraduate Design Engineering course had to be transferred to the home situation, which required a redesign…
Descriptors: Physics, Hands on Science, Workshops, Teaching Methods
Lou, Shi-Jer; Chou, Yung-Chieh; Shih, Ru-Chu; Chung, Chih-Chao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study mainly aimed to explore the effects of project-based learning (PBL) integrated into science, technology, engineering and mathematics (STEM) activities and to analyze the creativity displayed by junior high school students while performing these activities. With a quasi-experimental design, 60 ninth-grade students from a junior high…
Descriptors: STEM Education, Student Projects, Teaching Methods, Junior High School Students
Previous Page | Next Page »
Pages: 1 | 2