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St John, Nicola; Edwards-Vandenhoek, Samantha – Diaspora, Indigenous, and Minority Education, 2022
Euro-Western perspectives dominate visual communication design education in Australia. This paper examines how the "8 Aboriginal Ways of Learning" pedagogical framework transformed the learning and teaching of design within high school contexts in two Aboriginal communities -- Ntaria in the Northern Territory and Warmun in Western…
Descriptors: Design, Indigenous Populations, Teaching Methods, Foreign Countries
Wing-Leung Yeung; Oi-Lam Ng – International Journal of Technology and Design Education, 2024
This paper reports a design and implementation of a STEM enrichment programme infused with affective elements designed for Hong Kong students. Specifically, it features a design-thinking approach to develop solutions to a self-selected problem addressing the United Nations Sustainable Development Goals. Around 30 upper primary school (grades 5 to…
Descriptors: STEM Education, Enrichment Activities, Foreign Countries, Elementary School Students
Maknun, Churun Lu'lu'il; Rosjanuardi, Rizky; Jupri, Al – International Electronic Journal of Mathematics Education, 2020
A Trigonometric function is one of the challenging materials for not only high school students but also pre-service teachers and teachers. On the other hand, An understanding of trigonometric function is an initial stage in understanding calculus derived from it such as limit, derivative, and integral. Thus, the competency in trigonometric…
Descriptors: Trigonometry, Mathematics Instruction, Design, Graphs
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Rosenheck, Louisa; Lin, Grace C.; Nigam, Rashi; Nori, Prasanth; Kim, Yoon Jeon – Information and Learning Sciences, 2021
Purpose: When using embedded, student-centered assessment tools for maker education, understanding the characteristics of a body of evidence can help teachers guide the assessment process. This study aims to examine assessment artifacts from a makerspace program and present a set of qualities that emerged, which researchers and maker educators can…
Descriptors: Student Evaluation, Evaluation Methods, Learning Processes, Evidence
Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education
Zhang, Helen Z.; Xie, Charles; Nourian, Saeid – International Journal of Technology and Design Education, 2018
This paper investigates iteration and fixation in design by mining digital footprints left by designers. High school students used computer-aided design software to create buildings in an urban area, with the goal of applying passive solar design techniques to ensure optimal solar gains of the buildings throughout a year. Students were required to…
Descriptors: Design, Computer Software, High School Students, Computer Assisted Instruction
Colon-Acosta, Nirmaliz – ProQuest LLC, 2019
As new introductory block-based coding applications for young students to learn basic computer science concepts, such as, loops and conditionals, continue to increase in popularity, it is necessary to consider the best method of teaching students these skills. Many of these products continue to exhibit programmatic misconceptions of these concepts…
Descriptors: Coding, Game Based Learning, Instructional Effectiveness, Programming Languages
Aaron M. Kyle; Michael Carapezza; Christine Kovich – Journal of STEM Outreach, 2018
Increased emphasis on K-12 engineering education, including the advent and incorporation of the NGSS in many curricula, has spurred the need for increased engineering learning opportunities for younger students. This is particularly true for students from underrepresented minority populations or economically disadvantaged schools, who…
Descriptors: Summer Programs, Design, Engineering Education, Laboratory Procedures
Digital Promise, 2017
As they prepared for the 2016-2017 school year, administrators and teachers at Design Tech High School ("d.tech"), a public charter school in Northern California, decided they needed a deeper understanding of how students learn. According to Nicole Cerra, Director of Learning, "Obviously you need to get to know students…
Descriptors: Brainstorming, Problem Solving, Public Schools, Charter Schools
Blikstein, Paulo; Fuhrmann, Tamar; Salehi, Shima – Journal of Science Education and Technology, 2016
In this paper, we investigate an approach to supporting students' learning in science through a combination of physical experimentation and virtual modeling. We present a study that utilizes a scientific inquiry framework, which we call "bifocal modeling," to link student-designed experiments and computer models in real time. In this…
Descriptors: High School Students, Secondary School Science, Science Education, Models
Sun, Chuen-Tsai; Wang, Dai-Yi; Chang, Yu-Yeh – Educational Technology & Society, 2013
Computer simulation users can freely control operational factors and simulation results, repeat processes, make changes, and learn from simulation environment feedback. The focus of this paper is on simulation-based design tools and their effects on student learning processes in a group of 101 Taiwanese senior high school students. Participants…
Descriptors: Foreign Countries, High School Freshmen, Cognitive Style, Design
Liang, Chaoyun; Chang, Chi-Cheng; Shu, Kuen-Ming; Tseng, Ju-Shih; Lin, Chun-Yu – Interactive Learning Environments, 2016
The purpose of the present study was to design reflective writing mechanisms in a web-based portfolio assessment system and evaluate its effects on self-regulated learning. Participants were two classes of juniors majoring in data processing and taking a course called "Website design" at a vocational high school in Taiwan. One class was…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Writing (Composition)
Understanding Student Experiences: A Case Study in Scientific Visualization and Civics and Economics
Jessee, Emily George – ProQuest LLC, 2012
This research study provides the finding of a qualitative case study in Technology, Engineering, and Design Education as well as Social Studies Education. The purpose of this study was to describe the role of graphics within a social studies lesson by examining a student's experience when a new lesson is implemented in class. The participants were…
Descriptors: Student Experience, Case Studies, Qualitative Research, Technology Education