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Showing 1 to 15 of 42 results Save | Export
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Susanto; Ayu Desrani; Apri Wardana Ritonga; Ramli; Maesaroh Lubis; Nurdin – Journal of Education and e-Learning Research, 2024
This research aims to explore the paradigm of applying learning by doing to create active learning in Islamic education. A combination of both quantitative and qualitative methods was used in this study. Data collection begins with qualitative data and continues with quantitative data. This flow is also known as exploratory sequential design. The…
Descriptors: Islam, Religious Schools, High School Students, Active Learning
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Türkan Berrin Kagizmanli Köse; Enver Tatar – Mathematics Teaching Research Journal, 2024
This research discuss and considers possible components in computer supported collaborative dynamic learning environment in mathematics classroom. The aim of the research is to observe the applicability of this environment to the courses and to determine its effect on student success. The research group consisted of 68 high school students and…
Descriptors: Foreign Countries, High School Students, Mathematics Teachers, Educational Environment
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Papadopoulos, Ioannis; Tenta, Eirini – International Journal of Game-Based Learning, 2021
Escape room games are a popular recreative activity that recently started gaining popularity as both a means for conducting research studies and a teaching and learning environment. This paper follows a group of 16- to 17-year-old students in an escape room while they encounter logical challenges in order to escape from the room in a limited…
Descriptors: Educational Environment, Game Based Learning, Puzzles, Cooperative Learning
Perales Aguilera, Oscar Antonio – ProQuest LLC, 2022
There has been a move towards integrating educational technology into K-12 mathematics classrooms. This emphasis has been partly driven by policy, increases in technology resources available, and a need to engage students in their mathematical learning. Most studies on technology integration in mathematics education are focused on teachers'…
Descriptors: Student Experience, Computer Assisted Instruction, Cooperative Learning, Technology Uses in Education
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Frausel, Rebecca R.; Velez, Gabriel; Mandviwala, Tasneem; Kubota, Jennifer – Journal of Character Education, 2022
We examine whether story exchanges (where students take turns presenting a partner's story in the first person) increase empathic feelings and self-other overlap among adolescents. Students ages 13-16 years (n = 175) from a New York City public school completed measures (including self-report empathy and self-other overlap) before undergoing story…
Descriptors: High School Students, Empathy, Story Telling, Perspective Taking
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Princess Gerbie C. Durante – Problems of Education in the 21st Century, 2024
Given the growing trend of delivering classes through online and virtual environments, it is vital to gain a nuanced understanding of students' online research learning experiences, the factors that contributed to their choice of learning modality, the challenges they encountered, and the effective online research teaching practices and strategies…
Descriptors: Student Research, Computer Mediated Communication, Asynchronous Communication, Synchronous Communication
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Tamra W. Ogletree; David Bryson; Laura Resau; Esmey Benitez – English Journal, 2020
A movement is taking place in school districts and classrooms as teachers are embracing engaged learning environments in which they are listening to the often-silenced voices of their students. This article chronicles moments from the journeys of four learners who represent a range of experiences and perspectives on re-envisioning the work done in…
Descriptors: Transformative Learning, Learner Engagement, Educational Environment, Teaching Methods
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Hennah, Naomi; Newton, Sophie; Seery, Michael K. – Chemistry Education Research and Practice, 2022
This work applies a cultural historical activity theory (CHAT) framework to understand how the outcome of a high school laboratory task may be positively influenced without making changes to the hands-on practical task itself. Informed by cognitivism, novel practical instruction videos that were based on the same video but had different audio…
Descriptors: High School Students, Holistic Approach, Student Role, Interaction
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Braga, Marco; Guttmann, Gustavo – International Journal of Science and Mathematics Education, 2019
The introduction of makerspaces in Science, Technology, Engineering, and Math education caused new challenges in research: learning in this innovative environment and the exchange of knowledge. The collaboration is the essence of most parts of activities in these spaces, and the exchange of information is the way to learning. It is usual to…
Descriptors: Networks, STEM Education, Shared Resources and Services, Cooperative Learning
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Nakata, Yoshiyuki; Nitta, Ryo; Tsuda, Atsuko – Innovation in Language Learning and Teaching, 2022
The present paper aims to explore how a certain class mode emerges in the context of collaborative learning, which affects student motivation and learning. Multiple sources of data were collected from 51 high school students in three different classes (named A, B and C) where the same teacher gave them the same lesson content throughout a full…
Descriptors: Cooperative Learning, Learning Motivation, Second Language Learning, Second Language Instruction
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Quinn, Brandy P.; Heckes, Sydney L.; Shea, Lauren – Journal of Character Education, 2019
While there is growing research supporting the benefits of purpose development to adolescents and the communities of which they are a part, research about specific practices to support purpose development, specifically in high schools, remains scarce. Grounded in theories about teacher knowledge, the research team relied on a dimensional…
Descriptors: High School Students, Student Motivation, Student Development, Adolescent Development
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Strom, Paris S.; Hendon, Kelli L.; Strom, Robert D.; Wang, Chih-Hsuan – School Community Journal, 2019
Improving conditions of learning is a priority for schools, communities, states, and the federal government. Students are the stakeholders with the most to gain or lose and should be consulted about their classroom experiences as a basis for continuous school improvement planning. The population of 461 students from a rural public high school in…
Descriptors: Cooperative Learning, High School Students, Rural Schools, Principals
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Marsha Arons – English Journal, 2016
This article demonstrates a step-by-step teaching method using a poem, a play, and a short essay to help students support each other and take responsibility for learning.
Descriptors: Educational Environment, Honors Curriculum, Cooperative Learning, Poetry
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Tan, Verily; Nicholas, Celeste; Scribner, J. Adam; Francis, Dionne Cross – Technology and Engineering Teacher, 2019
With the introduction of "Next Generation Science Standards" ("NGSS"), teachers have been called to find meaningful and engaging ways to teach science content while incorporating engineering practices and, to a lesser extent, computing and computational thinking. The task becomes even more complex when they also have to…
Descriptors: Interdisciplinary Approach, Teaching Methods, Standards, Science Instruction
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