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Showing 1 to 15 of 22 results Save | Export
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Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
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Hou, Huei-Tse; Fang, Ying-Sang; Tang, Joni Tzuchen – Interactive Learning Environments, 2023
Logical thinking and reasoning of geometric space are among the key abilities of science and technology education. This research developed a framework of an alternate reality-based board game incorporating augmented reality (AR) exploration with multi-dimensional scaffolding, including "cognitive scaffolding," "metacognitive…
Descriptors: Educational Games, Computer Simulation, Scaffolding (Teaching Technique), Spatial Ability
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Padios, Alfredo C., Jr.; Tobia, Macario V., Jr. – Turkish Online Journal of Distance Education, 2023
Due to the necessity to continue learning even during the pandemic, schools opened utilizing distance learning modalities. However, there is a dearth of evidence on the effectivity of this modalities in physics. In this study, we investigated the effects of three physics distance learning modes; the module-only (MO), virtual lab plus module (VLM),…
Descriptors: COVID-19, Pandemics, Physics, Science Instruction
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Emily Theophilou; Rene Lobo-Quintero; Davinia Hernandez-Leo; Roberto Sanchez-Reina; Dimitri Ognibene – IEEE Transactions on Learning Technologies, 2024
The impact of social media on teens' mental health and development raises the need for educational interventions that equip them with the knowledge and skills to cope with dangerous situations. In spite of the growing effort to expand social media literacy among youngsters, social media interventions still rely on conventional methods that tend to…
Descriptors: Social Media, Social Emotional Learning, Longitudinal Studies, High School Students
Mobo, Froilan D. – Online Submission, 2022
The study examined how motivated strategies for learning contribute to the online learning readiness of Maritime students in a Maritime institution in Central Luzon during the Pandemic School Year of 2021-2022. It also determined the differences in the motivated strategies for learning and online readiness of the respondents when grouped according…
Descriptors: Learning Strategies, Online Courses, Educational Technology, Readiness
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Hwang, Gwo-Jen; Chien, Shu-Yun; Li, Wen-Shiang – British Journal of Educational Technology, 2021
Digital game-based learning (DGBL) is a frequently adopted mode for facilitating teaching and learning, where learners are immersed in game contexts to engage in gameplay and to construct meaningful knowledge. However, without guidance, students might have difficulties organizing what they have experienced in gaming contexts. Thus, in this…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Video Games
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Romans, Sara K.; Wills, Howard P.; Huffman, Jonathan M.; Garrison-Kane, Linda – Preventing School Failure, 2020
Individuals with Autism Spectrum Disorders (ASD) often demonstrate behaviors that impair their school experiences. Therefore, the implementation of research-based strategies that will foster success for students with ASD is critical. The purpose of this study was to investigate the effect of a web-based self-monitoring application, I-Connect,…
Descriptors: Autism, Pervasive Developmental Disorders, Behavior Problems, Time on Task
Marianne Schoepflin – ProQuest LLC, 2022
This quasi-experimental mixed methods study investigated the interaction between social emotional competencies and mathematics performance for students in grades 9-12 in the 2020-2021 academic year. An intervention was designed to bolster specific social emotional competencies, and a corresponding survey was designed to measure them. Nine high…
Descriptors: Mathematics Instruction, Social Emotional Learning, Self Concept, Mathematics Skills
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Huertas-Bustos, Adriana; López-Vargas, Omar; Sanabria-Rodríguez, Luis – Electronic Journal of e-Learning, 2018
The objective of the research was to determine the effect that a metacognitive scaffolding for Web information searches exercises on the development of school students, through a general chemistry course in a blended learning modality. One hundred and four students from a school of the city of Bogotá D.C.-Colombia participated in the study. The…
Descriptors: Foreign Countries, Metacognition, Scaffolding (Teaching Technique), Chemistry
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Cho, Byeong-Young; Afflerbach, Peter – Journal of Adolescent & Adult Literacy, 2015
Successful Internet reading requires making strategic decisions about what texts to read and a sequence for reading them, all in accordance with readers' goals. In this paper, we describe the process of realizing and constructing potential texts as an important and critical part of successful Internet reading and use verbal report data to…
Descriptors: Internet, Adolescents, Reading Strategies, Cognitive Processes
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Ibáñez, María-Blanca; Di-Serio, Ángela; Villarán-Molina, Diego; Delgado-Kloos, Carlos – IEEE Transactions on Education, 2015
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in…
Descriptors: Simulated Environment, Computer Simulation, Energy, Science Experiments
Herbst, Nadia; Mashile, Elias Oupa – International Association for Development of the Information Society, 2014
This paper reports on the introduction and use of e-learning technologies to help students study a school subject. The research intervention is located within a relatively resourced school in South Africa with students largely coming from one racial group. The choice of the school enabled the researchers to focus on investigating the effects of…
Descriptors: Electronic Learning, Educational Technology, Intervention, Educational Practices
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Tseng, Sheng-Chau; Liang, Jyh-Chong; Tsai, Chin-Chung – Australasian Journal of Educational Technology, 2014
Online information searching strategies (OISS) used by students can be viewed as a key indicator in online learning environments. Therefore, developments in their OISS may also involve variables such as self-regulated learning (SRL) and online information evaluative standards (OIES). Three instruments, an OISS, a SRL and an OIES were used to…
Descriptors: Online Searching, Independent Study, Search Strategies, Foreign Countries
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Scherer, Ronny; Tiemann, Rudiger – Computers & Education, 2012
The ability to solve complex scientific problems is regarded as one of the key competencies in science education. Until now, research on problem solving focused on the relationship between analytical and complex problem solving, but rarely took into account the structure of problem-solving processes and metacognitive aspects. This paper,…
Descriptors: Virtual Classrooms, Prior Learning, Competence, Problem Solving
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Kelly, Resa M. – Journal of Chemical Education, 2014
Molecular visualizations have been widely endorsed by many chemical educators as an efficient way to convey the dynamic and atomic-level details of chemistry events. Research indicates that students who use molecular visualizations are able to incorporate most of the intended features of the animations into their explanations. However, studies…
Descriptors: Science Instruction, High Schools, Secondary School Science, Chemistry
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