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Prateek Shekhar; Heydi Dominguez; Pramod Abichandani; Craig Iaboni – IEEE Transactions on Education, 2024
Purpose: The presented study was conducted to unpack high school students' motivational influences in engineering/computer science project-based learning (PjBL), using the attention, relevance, confidence, and satisfaction (ARCS) model of motivation as a conceptual framework. Methods: A qualitative research approach was used with student focus…
Descriptors: High School Students, Student Projects, Student Motivation, Learning Motivation
Shmallo, Ronit; Ragonis, Noa – Education and Information Technologies, 2021
The paper presents research that aims to expose students' understanding of the "this" reference in object-oriented programming. The study was conducted with high school students (N = 86) and college engineering students (N = 77). Conceptualization of "this" reflects an understanding of objects in general and involves aspects of…
Descriptors: Computer Science Education, Programming, High School Students, College Students
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Verner, Igor M.; Perez, Huberth; Lavi, Rea – International Journal of Technology and Design Education, 2022
Student engagement has been described as active involvement in a learning activity that significantly affects learning achievement. This study investigated student engagement in robotics education, considering it as an instant emotional reaction on interaction with the teacher, the peers, and the robotic environment. The objective was to…
Descriptors: Learner Engagement, High School Students, Robotics, Grade 11
Connie R. Highnote – ProQuest LLC, 2021
Women are underrepresented in the STEM workforce areas of architecture, engineering, and computer science. The STEM workforce is a reflection of the STEM educational system. A solution for increasing the number of women in the STEM workforce is to increase the number of students in STEM education. There is research that explains why women do not…
Descriptors: Secondary School Students, Females, STEM Education, Student Experience
Joseph R. Cimpian; Jo R. King – Grantee Submission, 2024
Men significantly outnumber women in physics, engineering, and computer science (PECS) majors, with a recent male-to-female ratio of approximately 4:1, a stark contrast to the near parity in other science, technology, engineering, and mathematics (STEM) disciplines (1). This gender disparity in PECS carries wide-reaching implications for equity,…
Descriptors: Gender Differences, Physics, Engineering Education, Computer Science Education
Decker, Adrienne; McGill, Monica M. – Education Sciences, 2019
There has been considerable investment in pre-college educational interventions for all areas of STEM (including computer science). The goal of many of these initiatives is to engage and interest students early in their educational career. In this study, a systematic literature review was undertaken to determine the demographic and program data…
Descriptors: Literature Reviews, Differences, Engineering Education, STEM Education
Copp, David A.; Isaacs, Jason T.; Hespanha, João P. – Advances in Engineering Education, 2021
Recent changes have been made in Science, Technology, Engineering, and Mathematics (STEM) education in the United States with the goal of increasing the number of students pursuing degrees and careers in STEM. The Next Generation Science Standards (NGSS) integrate new science and engineering standards in an attempt to achieve this goal and are the…
Descriptors: Programming, Robotics, STEM Education, Standards
Novoa, Mauricio – Design and Technology Education, 2018
This article elaborates on design research in a final capstone industrial design studio unit and on the application of outcomes over eight years within a School of Engineering and its recent incarnation as School of Computing, Engineering and Mathematics. Research and curriculum innovation linked students to the new global design-driven innovation…
Descriptors: Industrial Arts, Design, Engineering Education, Computer Science Education
Smith, Brian Eugene – ProQuest LLC, 2017
Within the confines of this study, the researcher investigated Project Lead the Way (PLTW) Engineering curriculum goals within Missouri high schools. The study measured Missouri PLTW teachers' perceptions of various elements of the curriculum as well as state and national PLTW End of Course student assessment data to determine if a relationship…
Descriptors: Engineering Education, High School Students, Program Descriptions, Course Descriptions
McCrone, Tami; White, Richard; Kettlewell, Kelly; Sims, David; Rush, Chloe – National Foundation for Educational Research, 2019
The overall aim of this two-year study is to understand effective practice and lessons learned from approaches to curriculum design and employer engagement by University Technical Colleges (UTCs). Researchers used a case-study methodology supplemented with management information and a survey of UTC students' views. Key findings include: (1)…
Descriptors: Foreign Countries, Active Learning, Student Projects, Curriculum Development
Gottfried, Michael; Bozick, Robert – Society for Research on Educational Effectiveness, 2012
Academic math and science courses have been long shown to increase learning and educational attainment, but are they sufficient on their own to prepare youth for the challenges and rigor of the STEM workforce? Or, are there distinctive benefits to complementing these traditional academic courses with applied ones? Answers to these questions are…
Descriptors: Mathematics Achievement, Engineering Education, Computer Science Education, High School Students
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Reisel, John R.; Jablonski, Marissa; Hosseini, Hossein; Munson, Ethan – International Journal of Mathematical Education in Science and Technology, 2012
A summer bridge program for incoming engineering and computer science freshmen has been used at the University of Wisconsin-Milwaukee from 2007 to 2010. The primary purpose of this program has been to improve the mathematics course placement for incoming students who initially place into a course below Calculus I on the math placement examination.…
Descriptors: Academic Achievement, Engineering, Computer Science, Calculus
Afterschool Alliance, 2013
This Afterschool Alert Issue Brief explores how afterschool programs are offering innovative, hands-on computing and engineering education opportunities. Both these subjects have emerged as priority areas within the "STEM" fields. Computing is one of the fastest growing industries, and yet current rates of college graduation in computer…
Descriptors: After School Programs, STEM Education, Program Effectiveness, Experiential Learning
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