Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
International Educational… | 2 |
Electronic Journal of… | 1 |
Grantee Submission | 1 |
Interactive Learning… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
Author
Dorsey, Chad | 2 |
Henderson, Nathan | 2 |
Lester, James | 2 |
Lord, Trudi | 2 |
Min, Wookhee | 2 |
Mott, Bradford | 2 |
Rahimi, Seyedahmad | 2 |
Reichsman, Frieda | 2 |
Shute, Valerie | 2 |
Wiebe, Eric | 2 |
Zhang, Qian | 2 |
More ▼ |
Publication Type
Reports - Research | 5 |
Journal Articles | 4 |
Speeches/Meeting Papers | 2 |
Collected Works - Proceedings | 1 |
Reports - Descriptive | 1 |
Education Level
High Schools | 7 |
Secondary Education | 7 |
Junior High Schools | 5 |
Middle Schools | 5 |
Elementary Education | 3 |
Grade 8 | 2 |
Grade 9 | 2 |
Adult Education | 1 |
Early Childhood Education | 1 |
Grade 1 | 1 |
Higher Education | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Henderson, Nathan; Acosta, Halim; Min, Wookhee; Mott, Bradford; Lord, Trudi; Reichsman, Frieda; Dorsey, Chad; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2022
Stealth assessment in game-based learning environments has demonstrated significant promise for predicting student competencies and learning outcomes through unobtrusive data capture of student gameplay interactions. However, as machine learning techniques for student competency modeling have increased in complexity, the need for substantial data…
Descriptors: Evaluation Methods, Game Based Learning, Educational Environment, Learning Strategies
Gwo-Jen Hwang; An-Chi Lin; Shao-Chen Chang – Interactive Learning Environments, 2024
Digital games have been used in various disciplines to enhance students' learning interest and effectiveness through the gaming contexts. However, most of the digital educational games use multiple-choice questions to confirm students' learning status, implying the challenge of understanding the actual learning status of students. Also, the gaming…
Descriptors: Game Based Learning, Academic Achievement, Student Behavior, Horticulture
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Henderson, Nathan; Kumaran, Vikram; Min, Wookhee; Mott, Bradford; Wu, Ziwei; Boulden, Danielle; Lord, Trudi; Reichsman, Frieda; Dorsey, Chad; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2020
In recent years, game-based learning has shown significant promise for creating engaging and effective learning experiences. Developing models that can predict whether students will struggle with mastering certain concepts could guide adaptive support to assist students with mastering those concepts. Game-based learning environments offer…
Descriptors: Competency Based Education, Game Based Learning, Student Evaluation, Evaluation Methods
Rushton, Evan; Corrigan, Seth – Electronic Journal of e-Learning, 2021
21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative…
Descriptors: 21st Century Skills, Game Based Learning, Teaching Methods, Computer Games
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education