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Nguyen-Dang Minh Phuc; Huynh Tan Thanh Tam – International Journal for Technology in Mathematics Education, 2024
Mathematics education often grapples with the challenge of teaching abstract mathematical concepts, particularly those existing in 3D space. Visualizing, manipulating, and comprehending these abstract objects can be a formidable task for learners. While 3D printing technology has found applications in various fields, its utilization in mathematics…
Descriptors: High Schools, Technology Uses in Education, Computation, Measurement
Nazi Homayounnasab; Peter Adam Hoeher; Sandra Hansen – Journal of STEM Education: Innovations and Research, 2024
This paper deals with an integration of STEM education and project-based learning (PBL) by introducing a hybrid hardware/software-based learning platform covering eight learning units. PBL not only bridges the gap between theory and practice, but also focuses on improving students' soft skills, which is important as they prepare for further…
Descriptors: STEM Education, Active Learning, Student Projects, Technology Integration
Maher, Damian; Schuck, Sandy – Teacher Development, 2020
The rate of change in the use of digital technologies in schools means that professional learning regarding technology-enhanced learning is constantly required for school teachers. The focus of this article is on how an action learning (AL) approach supported the professional learning of teachers regarding adoption of mobile technologies in their…
Descriptors: Experiential Learning, Electronic Learning, Handheld Devices, Facilitators (Individuals)
Irvine, Jeff – Journal of Education and Learning, 2020
Student engagement in their own learning of mathematics, and student attitudes towards mathematics are key dimensions of learning. This mixed methods study examined the impact of a classroom intervention based on the principles of reform mathematics (i.e., active student involvement, hands-on, real-world connections, use of manipulatives and…
Descriptors: Learner Engagement, Student Attitudes, Intervention, Instructional Effectiveness
Yildiz, Melda N. – Journal of Computers in Mathematics and Science Teaching, 2020
This study explores the role of geospatial education in P20 classrooms; offers creative strategies and possibilities for integrating mobile technologies such as Global Positioning System (GPS) into the curriculum; promotes global competences and media literacy education among youth; and GPS and SIS technologies with limited resources; global…
Descriptors: Geographic Information Systems, Handheld Devices, Global Approach, Competency Based Education
Mulcahy, Candace A.; Krezmien, Michael; Maccini, Paula – Preventing School Failure, 2014
While the Common Core State Standards and state learning standards guide teachers in what mathematical content knowledge should be addressed as well as the processes and proficiencies necessary for developing mathematical competence, several student- and teacher-related factors may hinder student access to the general education curriculum for…
Descriptors: Secondary School Students, Secondary School Mathematics, Mathematics Instruction, Behavior Disorders
Nellie Mae Education Foundation, 2015
While many of the concepts and approaches that comprise student-centered learning have deep roots in learning theory, the cognitive sciences, and youth and child development, empirical research on student-centered learning's impact in K-12 classrooms remains limited. This report offers highlights from three studies commissioned by Nellie Mae,…
Descriptors: Teaching Methods, Student Centered Learning, Elementary Secondary Education, Instructional Effectiveness
Demski, Jennifer – T.H.E. Journal, 2010
The new faces on the help desk are younger, work for cheap, and may be the tech savviest in the building. This article describes how two IT training programs are teaching students valuable technology skills while providing schools with a much-needed lift to their troubleshooting teams. The programs--Generation YES and Mouse Squad--put students at…
Descriptors: Middle School Students, High School Students, Information Technology, Elective Courses
Mathis, Jonathan D. – Journal of College Admission, 2010
This article discusses game design concepts suggested to foster engagement while considering the needs of underserved high school students preparing for the college admission process. The contextual nature of college counseling efforts in urban secondary school settings provides a backdrop for consideration of the manner in which game design and…
Descriptors: Educational Strategies, Counseling Techniques, Video Games, Experiential Learning
Zhou, George; Xu, Judy – International Journal of Teaching and Learning in Higher Education, 2007
Gender differences have attracted attention in today's educational research and practice. Very few studies, however, explore the gender differences in the use of technology in higher education. The authors conducted a study on technology adoption at a large Canadian university. One of its purposes was to inform our understanding of how gender…
Descriptors: Females, Educational Technology, Gender Differences, Males