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Senad Orhani; Kyvete Shatri – Educational Process: International Journal, 2025
Background/purpose: In the modernized society with advanced technology, as education becomes increasingly dependent on information technology, there is a need to prepare the next generation of students with a wide variety of skills and abilities necessary for future scientific careers. Modern educational challenges include the task of engaging…
Descriptors: Computer Games, Technology Uses in Education, Game Based Learning, Student Motivation
Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
Andrej Jerman Blažic; Borka Jerman Blažic – Education and Information Technologies, 2025
This paper presents a new developed methodology for teaching and learning subjects that although are very important in the modern digital society are neglected in high school education programs: cybersecurity and cyber safety. A Study among the EU high schools in 2021-2022 revealed that computer science teachers are not regularly upgrading their…
Descriptors: Computer Security, Technology Education, Computer Science Education, Electronic Learning
Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2025
In this paper, we finish describing the project and the experimentation of "Ricerca Operativa Applicazioni Reali" (ROAR; in English, Real Applications of Operations Research), a three-year project for higher secondary schools. ROAR is composed of three teaching units addressed to grades 10, 11, and 12, respectively. To improve students'…
Descriptors: Operations Research, High School Students, Grade 12, STEM Education
Anna Fergusson; Maxine Pfannkuch – Journal of Statistics and Data Science Education, 2024
Statistics teaching at the high school level needs modernizing to include digital sources of data that students interact with every day. Algorithmic modeling approaches are recommended, as they can support the teaching of data science and computational thinking. Research is needed about the design of tasks that support high school statistics…
Descriptors: High School Students, Statistics Education, Thinking Skills, Computer Science Education
Jacqueline Nijenhuis-Voogt; Durdane Bayram; Paulien C. Meijer; Erik Barendsen – International Journal of Computer Science Education in Schools, 2024
A context-based approach to education aims to improve students' meaningful learning and uses authentic situations in which scientific concepts are applied. The use of contexts may contribute to the learning of abstract concepts such as algorithms. The selection of appropriate contexts, however, is challenging for teachers. It is therefore…
Descriptors: Secondary Education, Computer Science Education, Secondary School Science, Algorithms
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
Salih Gülen; Ismail Dönmez; Fatma Betül Sengönül; Miyase Aslantas; Turgut Saritas; Ömer Sukenari; Emrah Eke; Semih Uçar – SAGE Open, 2025
STEM education aims to develop 21st-century skills, support economic growth and promote gender equality in STEM fields. It is known that gender stereotypes play a significant role in the formation of STEM identity. The most important factor preventing some high school-level female students from pursuing STEM careers is their lack of participation…
Descriptors: Robotics, Computer Science Education, Programming, High School Students
Quinn McCashin; Catherine Adams; Michael Carbonaro; Lance Pedersen – Alberta Journal of Educational Research, 2023
Computer Science (CS) education is an emergent growth area in schools worldwide. This paper explores how CS education has evolved at the high school level (grades 10-12) in the Canadian province of Alberta over the past decade after a reorganization and curriculum redesign of its Computing Science Education (CSE) program. In partnership with…
Descriptors: Computer Science Education, Foreign Countries, High School Students, Curriculum Design
Gediminas Merkys; Sigitas Vaitkevicius; Daiva Bubeliene; Vaino Brazdeikis – Informatics in Education, 2025
The paper presents graduates results in computer science testing according to their dependence from students' gender, family socioeconomic status, and the type of prosperity of the locality of the school in Lithuania. It was found that the gender of the graduate does not affect the results in computer science test. However, the girls who chooses…
Descriptors: Foreign Countries, Computer Science Education, Gender Differences, Socioeconomic Status
Arif Rachmatullah; Jessica Vandenberg; Sein Shin; Eric Wiebe – ACM Transactions on Computing Education, 2023
The current study compared American, Korean, and Indonesian middle and high school students' CS attitudes. Concurrently, this study also examined whether the items in the CS attitudes scale exhibit country and gender measurement biases. We gathered data on CS attitudes from middle and high school students in the US, Korea, and Indonesia. The…
Descriptors: Foreign Countries, Middle School Students, High School Students, Computer Science
Xiaodong Huang; Chengche Qiao – Science & Education, 2024
Artificial intelligence is the unification of philosophy, cognitive science, mathematics, neurophysiology, psychology, computer science, information theory, cybernetics, and uncertainty theory. Therefore, it is feasible and necessary to utilize STEAM (Science, Technology, Engineering, Liberal Arts, and Mathematics) education to learn artificial…
Descriptors: Thinking Skills, Artificial Intelligence, STEM Education, Art Education
Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2024
In this paper, we continue describing the project and the experimentation of "Ricerca Operativa Applicazioni Reali" (ROAR; in English, Real Applications of Operations Research), a three-year project for higher secondary schools, introduced. ROAR is composed of three teaching units, addressed to Grades 10, 11, and 12, respectively, having…
Descriptors: Foreign Countries, Grade 11, Operations Research, High School Students
Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods

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