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Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Science Learning, 2024
In biology learning, the object of a virus cannot be seen directly. Augmented reality (AR) technology can help visualize the object of a virus in 3D, making it easier for students to learn about viruses. Therefore, this research aims to develop an AR-based learning media product called ARVi. ARVi was created using the ADDIE model, which consists…
Descriptors: High School Students, High School Teachers, Science Instruction, Science Teachers
Sukavatee, Pornpimol; Khlaisang, Jintavee – rEFLections, 2023
One of the greatest advantages of mobile language learning is its ease of access, especially to learners in the 21st century who have the option of selecting any learning content that matches their preferences or language development goals, anywhere and at any time. Mobile-assisted language learning or MALL takes learning beyond the classroom,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Handheld Devices
Wen-Min Hsieh; Chin-Chung Tsai – RELC Journal: A Journal of Language Teaching and Research, 2024
This study explored the mobile language learning experiences that Taiwanese high school English language teachers created. A total of 119 valid mobile-assisted language learning (MALL) lesson plans from 36 senior high schools in the national mobile learning (m-learning) programme in Taiwan were analysed via content analysis. The results showed…
Descriptors: High School Teachers, Computer Assisted Instruction, Teaching Methods, Language Teachers
Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
Zhi Quan; Lynn Grant; Darryl Hocking; Andy Connor – Interactive Learning Environments, 2024
In recent years, the emerging trend of mobile learning (hereinafter "m-learning") has obtained increasing attention from educators and higher popularity among students worldwide. Partly due to its short history, there seems to be a lack of comprehensive and in-depth understanding on the distinctiveness of m-learning. It is maintained in…
Descriptors: Electronic Learning, Technology Integration, Educational Technology, Computer Assisted Instruction
Tindog, Leah Rose Tirazona – Journal of Science and Mathematics Education in Southeast Asia, 2021
Purpose: This paper aimed to present the integration of contextualisation in the Department of Education (DepEd) existing module using mobile applications and to find out the influence of the contextualised module with mobile applications (CMMA) entitled Geometry Techy on learners' mathematics performance. Method: The module used…
Descriptors: Mathematics Achievement, Grade 10, Grade 9, Pretests Posttests
Rasmiani, Desak Made Sutra; Santosa, Made Hery; Mahendrayana, Gede – Journal of English Teaching, 2023
This study aims to determine the roles of teachers and the problems found when using MALL-based strategies in SMK Negeri 1 Denpasar during Emergency Remote Teaching. This study is a mixed-method design. The respondents were 8 English teachers. There are three instruments used in this study namely, questionnaires, observation sheet and interview…
Descriptors: Language Teachers, English (Second Language), Teacher Role, Second Language Learning
Priyadi, Ahmad; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This research aims to: (1) develop a feasible Android-based comic media of Gajah Mungkur Dam, and (2) reveal the effectiveness of the developed comic media in improving mathematical representation and critical thinking abilities on the materials of work and energy. The research subjects are senior high school students, consisting of 262 students…
Descriptors: High School Seniors, Cartoons, Computer Games, Mathematics Instruction
Aprilani, Dea Nur – Journal of English Teaching, 2021
Vocabulary learning in second and/or foreign languages is needed to make effective communication and it is impossible to use a language effectively without an adequate vocabulary and to master other skills in English. However, many senior high school students have poor knowledge of vocabulary mastery because the process of remembering vocabulary…
Descriptors: Language Tests, Vocabulary Development, Second Language Learning, Second Language Instruction
Phetsut, Piyaporn; Waemusa, Zainee – International Journal of Technology in Education, 2022
With the rapid growth of digital technology, mobile phones are widely used for EFL teaching and learning. However, little is known about the effectiveness of integrating a mobile application into EFL classrooms to improve oral accuracy in Thai school contexts. An instructional intervention grounded with Mobile Assisted Language Learning (MALL) and…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Pretests Posttests
Carhill-Poza, Avery; Chen, Jie – Language Learning & Technology, 2020
Despite their demographic importance in U.S. classrooms, little is known about how the strengths and needs of English learners are engaged through technology, particularly as it is embodied by one-to-one devices such as iPads and Chromebooks. An exploratory study of English learners in technology-enhanced classrooms was undertaken at an urban…
Descriptors: Adolescents, English Language Learners, High School Students, Language Acquisition
Mauricio, Michael C.; Genuino, Cecilia F. – LEARN Journal: Language Education and Acquisition Research Network, 2020
Integration of technology which includes the use of a smartphone is currently one of the trends in ESL writing classes. Particularly in collaborative activities, it is assumed that the use of smartphones contributes to the attitude of the learners towards writing and their writing performance as well. Consequently, the present study investigated…
Descriptors: Writing Achievement, Writing Attitudes, English (Second Language), Second Language Learning
Erbas, Cagdas; Demirer, Veysel – Journal of Computer Assisted Learning, 2019
This study aimed to investigate the effects of augmented reality (AR) activities on students' academic achievement and motivation in a biology course. For this purpose, a mixed study was conducted, and a pretest and posttest control group model was used. In addition, the opinions of the experimental group students and the teacher about the AR…
Descriptors: Biology, Science Instruction, Teaching Methods, Science Achievement
Villani, Daniela; Morganti, Laura; Carissoli, Claudia; Gatti, Elena; Bonanomi, Andrea; Cacciamani, Stefano; Confalonieri, Emanuela; Riva, Giuseppe – British Journal of Educational Technology, 2018
The tablet PC represents a very popular mobile computing device, and together with other technologies it is changing the world of education. This study aimed to explore the acceptance of tablet PC of Italian high school students in order to outline the typical students' profiles and to compare the acceptance conveyed in two types of use (learning…
Descriptors: Student Attitudes, Handheld Devices, Computer Assisted Instruction, High School Students
Polivanova, K. N.; Koroleva, D. O. – Russian Education & Society, 2018
The article demonstrates that the extent and mode of adolescent participation in social networks have changed with the rapid development of social media technologies. If, at the time when they were first introduced, social networks complemented direct communication and were studied as a separate additional space, now, because of the development of…
Descriptors: Social Networks, Social Media, Telecommunications, Handheld Devices