Publication Date
In 2025 | 0 |
Since 2024 | 10 |
Since 2021 (last 5 years) | 21 |
Since 2016 (last 10 years) | 41 |
Since 2006 (last 20 years) | 52 |
Descriptor
Source
Author
Publication Type
Education Level
High Schools | 52 |
Secondary Education | 48 |
Junior High Schools | 11 |
Middle Schools | 11 |
Grade 9 | 9 |
Elementary Education | 8 |
Higher Education | 7 |
Postsecondary Education | 7 |
Grade 10 | 6 |
Grade 11 | 6 |
Grade 8 | 6 |
More ▼ |
Audience
Teachers | 2 |
Location
Japan | 3 |
Taiwan | 3 |
Turkey | 3 |
Brazil | 2 |
Portugal | 2 |
Spain | 2 |
Austria | 1 |
California | 1 |
Denmark | 1 |
District of Columbia | 1 |
Estonia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Grantee Submission, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Journal of Special Education, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
Kaskons, Eileen – ProQuest LLC, 2022
Stress can have a negative effect on overall well-being, trigger physical disease, and contribute to mental health disorders. The 10-item Perceived Stress Scale (PSS-10) is frequently used in research. However, there are limited studies on the test-retest reliability of the PSS-10 with adults, and no studies could be identified that tested this…
Descriptors: Test Reliability, Anxiety, Metacognition, Handheld Devices
Nicole J. Medina – ProQuest LLC, 2023
This dissertation was developed in response to a significant rise in stress, anxiety, and depression within the adolescent population during 2019-2021. The research was exploratory in nature to determine the feasibility of utilizing targeted social emotional mobile applications with high school students. A single case study design with changing…
Descriptors: High School Students, Self Management, Stress Variables, Stress Management
Gutiérrez-Colón, Mar; Frumuselu, Anca Daniela; Curell, Hortènsia – Interactive Learning Environments, 2023
Mobile-assisted language learning (MALL) is a fast-developing field that is constantly growing and evolving in education. There is a lack of publications focusing on implementation studies of MALL as a means to enhance second language/foreign language (L2) reading comprehension. Building on Burston's (2013). Mobile-Assisted Language Learning: a…
Descriptors: Handheld Devices, Second Language Learning, Reading Comprehension, Program Implementation
Daryl Axelrod; Jennifer Kahn – Educational Technology Research and Development, 2024
This paper extends research that looks at the intersection of multimodal composing and maker education. We present findings from a fourth iteration of a multidisciplinary classroom design study in which high school youth made digital comics based on literary novels in an 11th grade language arts classroom in a predominantly Hispanic, low-SES,…
Descriptors: High School Students, Grade 11, Language Arts, Cartoons
Carreño, María José; Castro-Alonso, Juan C.; Gallardo, María José – International Journal of Science and Mathematics Education, 2022
Currently, the physics disciplines are represented by a significantly larger number of professional males, compared to females. Although the problem of underrepresentation of female physicists has several causes, one likely reason is the lower interest that female school students have in physics activities. Several instructional solutions have…
Descriptors: Physics, High School Students, Student Interests, Handheld Devices
Odicar Joice Chavez; Thelma Palaoag – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: This study investigates user preferences for motivational features aligned with self-determination theory (SDT), emphasizing autonomy, relatedness, and competency. The study seeks to identify the most appealing and effective motivational features in AI-driven mobile apps for fostering autonomy, promoting relatedness, and enhancing…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Handheld Devices, Telecommunications
Ayyüce Kurt Dizbay; Füsun Gülderen Alacapinar – Journal of Educators Online, 2024
This research investigated the effect of the use of mobile-assisted digital content on students' English lesson achievement. This study employed a quasi-experimental design with a pretest and posttest given to both an experimental group and a control group. The study consisted of 29 9th Grade students at a public school in Turkey. The pretest was…
Descriptors: Handheld Devices, Telecommunications, High School Students, Public Schools
Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
OConnell, Jake; Frydenberg, Mark – Information Systems Education Journal, 2019
Estimote Bluetooth Low Energy (BLE) beacons deployed throughout a university campus enabled the creation of interactive tours for prospective and accepted students at Fall and Spring open house events. By configuring their mobile devices with an app to detect the beacons' signals, participants could view webpages containing information based on…
Descriptors: College Bound Students, College Students, Telecommunications, Handheld Devices
Tuncay Saritas, Mustafa – Educational Research and Reviews, 2022
Mobile technologies have started to be preferred as a new learning technology in teaching and learning. Considering the need for adequate and rapid feedback in solving mathematical problems that students have difficulty with reflects the need for a different educational practice and technology. In this study, based on design-based research (DBR)…
Descriptors: Mathematics Education, Electronic Learning, Handheld Devices, Outcomes of Education
Macho-Stadler, Erica; Elejalde-Garcia, Maria Jesus – Physics Teacher, 2020
The interest in achieving improved acoustical conditions in classrooms has increased in the last years. Some experiments on acoustics phenomena using smartphone applications appear in the recent bibliography. In this paper, we present a proposal for active learning about room acoustics for high school and undergraduate students. Students work on…
Descriptors: Measurement, Acoustics, Classroom Environment, Handheld Devices
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications