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Cook, Kathleen B.; Sayeski, Kristin L. – Exceptionality, 2022
Self-monitoring of attention (SMA) promotes increased learning opportunities and greater independence for students but has been sparsely researched with high-school students. This study evaluated the effects of a self-monitoring strategy that included the use of a smartphone with a vibrating app to signal high-school students with high-incidence…
Descriptors: High School Students, Students with Disabilities, Self Management, Attention
Housiaux, Andrew – Phi Delta Kappan, 2020
Parents and teachers alike express concern about how much time teenagers spend on their cell phones today, but what do the teenagers themselves think? Andrew Housiaux, a philosophy teacher at a boarding school in Massachusetts, asked his students to give up their cell phones for three days and write about the experience. Their reflections showed…
Descriptors: Handheld Devices, Telecommunications, Time on Task, Addictive Behavior
Mrazek, Alissa J.; Mrazek, Michael D.; Carr, Peter C.; Delegard, Alex M.; Ding, Margaret G.; Garcia, Daniel I.; Greenstein, Jenna E.; Kirk, Arianna C.; Kodama, Erika E.; Krauss, Miel J.; Landry, Alex P.; Stokes, Crystal A.; Wickens, Kyla D.; Wong, Kyle; Schooler, Jonathan W. – Education Sciences, 2020
During academic activities, adolescents must manage both the internal distraction of mind-wandering and the external distraction of digital media. Attention training has emerged as a promising strategy for minimizing these distractions, but scalable interventions that can deliver effective attention training in high schools are still needed. The…
Descriptors: Attention Control, High School Students, Adolescents, Public Schools
Martin, Nicole J.; Schmick, Ayla M. – Physical Educator, 2018
This study describes high school students' use of smart technology to enhance leisure-time physical activity. Participants included 109 students who completed an informational survey comprised of questions examining non-school sport and physical activity hours, daily video game hours, and use of Kinect active video games and smartphone apps.…
Descriptors: Student Evaluation, Educational Technology, Physical Activities, High School Students
Perry, Judy; Klopfer, Eric – Computers in the Schools, 2014
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond school, while enabling teachers to facilitate deeper reflection on game-related curricula during class. During a two-year…
Descriptors: Educational Games, Handheld Devices, Electronic Learning, Biology
Rebisz, Slawomir; Sikora, Ilona – Practice and Theory in Systems of Education, 2016
The possibilities offered by the use of the Internet increasingly intensify the problem of Internet addiction, which has become more prevalent in the last decade, marked by the growing availability of mobile devices and new media and their exacerbation of the problem. Research on Internet addiction, initiated by Kimberly Young at the end of the…
Descriptors: Foreign Countries, Internet, Social Media, Addictive Behavior
Clemons, Lachelle L.; Mason, Benjamin A.; Garrison-Kane, Linda; Wills, Howard P. – Journal of Positive Behavior Interventions, 2016
Self-monitoring interventions are well supported within the empirical literature as improving classroom engagement for students with disabilities. However, studies implementing self-monitoring interventions in high school settings are rarely conducted despite their potential to improve student academic and behavioral outcomes. In an investigation…
Descriptors: High School Students, Self Management, Intervention, Handheld Devices
Wills, Howard P.; Mason, Benjamin A. – Journal of Behavioral Education, 2014
Technological innovations offer promise for improving intervention implementation in secondary, inclusive classrooms. A withdrawal design was employed with two high-school students in order to assess the effectiveness of a technologically delivered, self-monitoring intervention in improving on-task behavior in a science classroom. Two students…
Descriptors: Intervention, High School Students, Inclusion, Program Effectiveness
Bigenho, Chris; Lin, Lin; Gold, Caroline; Gupta, Arjun; Rawitscher, Lindsay – International Association for Development of the Information Society, 2013
It is common to see students multitasking or switching between different tasks on the computer while also listening to the teacher lecture in the front of a classroom. In today's classrooms, students have much greater control over how they use their time, with the classroom integration of computers and mobile devices combined with social media and…
Descriptors: High School Students, Time Management, Cognitive Processes, Time on Task
Perry, David R.; Steck, Andy K. – Computers in the Schools, 2015
Teachers are increasingly integrating mobile digital technology into the classroom. The purpose of this study was to assess the effect of incorporating iPads in a secondary-level geometry course on academic achievement, student engagement, self-efficacy, and meta-cognitive self-regulation. Students in the iPad-using classroom experienced lower…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Self Efficacy