Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 9 |
Descriptor
Source
Author
Aldrich, Clark | 1 |
Alwaely, Suad Abdalkareem | 1 |
El Bedewy, Shereen | 1 |
Fatih, Ymran | 1 |
Gallyamova, Zemfira | 1 |
Georgiou, Yiannis | 1 |
Gibson, David | 1 |
Haas, Ben | 1 |
Hur, Jung Won | 1 |
Kim, Mi Hwa | 1 |
Kohlmeier, Jada | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Books | 1 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
High Schools | 9 |
Secondary Education | 9 |
Elementary Education | 1 |
Grade 9 | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Toktamysov, Saken; Alwaely, Suad Abdalkareem; Gallyamova, Zemfira – Education and Information Technologies, 2023
Current circumstances require the development of new methodological approaches and the use of digital technologies in education in order to maintain a sufficient level of academic performance of students. The research aims to explore the academic performance of high school students learning history with digital technologies such as Apps Quizlet…
Descriptors: Technology Uses in Education, History Instruction, Academic Achievement, High School Students
Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Sulistyo, Wahyu Djoko; Suprapta, Blassius; Nafiah, Ulfatun; Wijaya, Daya Negeri; Wicaksana, Hendika – Anatolian Journal of Education, 2022
Technology in learning has a very important role. The history learning process will take place effectively with the use of technology. The limitation of learning resources in prehistoric learning is a problem that must be solved. This is the reason for developing a learning model based on roaming historical sites virtually, without having to go…
Descriptors: Discovery Learning, Foreign Countries, Historic Sites, History Instruction
Riner, Ashley; Hur, Jung Won; Kohlmeier, Jada – Journal of Educational Technology Systems, 2022
While virtual reality (VR) technology can provide students with first-hand and situational learning experiences, limited studies have integrated VR in a K-12 classroom, resulting in the lack of understanding of the benefits and challenges of VR use in classroom settings. To examine the impact of VR on student learning, this study employed a…
Descriptors: Computer Simulation, Technology Integration, Social Studies, Grade 9
Fatih, Ymran; Kumalija, Elhard James; Sun, Yi – International Association for Development of the Information Society, 2018
Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, introducing Gamification in learning aims to improve the learning process, by making use of the motivating effects of digital game elements and techniques. However, summarizing Gamification into a set of technical…
Descriptors: Electronic Learning, Educational Games, History Instruction, Simulated Environment
El Bedewy, Shereen; Lavicza, Zsolt; Haas, Ben; Lieban, Diego – Education Sciences, 2022
In this paper we propose STEAM practices that would foster mathematics learning through modelling architecture while connecting to culture and history. The architectural modelling process is applied by the teachers as participants of these practices from different countries allowing a broad cultural and historical connection to mathematics…
Descriptors: STEM Education, Architectural Education, Foreign Countries, History Instruction
Kyza, Eleni A.; Georgiou, Yiannis – Interactive Learning Environments, 2019
While learning can happen anywhere and everywhere, most educational practices in K-12 are confined within the walls of a classroom and the school; such practices narrowly define learning and exclude the opportunities that an expanded and digitally mediated definition of learning can offer. Augmented reality (AR) technologies offer exciting new…
Descriptors: Computer Simulation, Simulated Environment, Scaffolding (Teaching Technique), Inquiry
Kim, Mi Hwa – ProQuest LLC, 2013
The purpose of this experimental study was to investigate the impact of the use of a virtual environment for learning Korean history on high school students' learning outcomes and attitudes toward virtual worlds (collaboration, engagement, general use of SL [Second Life], and immersion). In addition, this experiment examined the relationships…
Descriptors: Cooperative Learning, High School Students, Foreign Countries, Student Attitudes
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation