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Muhammad Aliman; Sumarmi; Silvia Marni – Journal of Social Studies Education Research, 2024
The purpose of this study is to determine the spatial thinking ability of high school students using indicators from Sharpe-Huynh model. These indicators include analysis, spatial interaction, scale, representation, comprehensiveness, and application. Furthermore, this study examined the effect of Earthcomm learning on student's spatial thinking…
Descriptors: Spatial Ability, Thinking Skills, Skill Development, Earth Science
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Dazhen Tong; Bangjian Jin; Yang Tao; Hongmei Ren; A. Y. M. Atiquil Islam; Lei Bao – Physical Review Physics Education Research, 2025
Recent research in science education has largely focused on using ChatGPT to solve problems and evaluating its accuracy and problem-solving features. However, as artificial intelligence (AI) is becoming an important tool for human development, effective strategies for learning and education using human-AI collaboration (HAI) learning remain…
Descriptors: Artificial Intelligence, Problem Solving, Computer Software, Technology Integration
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Pham Sy Nam; Le Hong Thai; Zsolt Lavicza; Angelika Schmid; Tony Houghton – International Journal for Technology in Mathematics Education, 2024
In the 11th-grade Vietnamese Mathematics Curriculum, students learn about parallel relations between planes in space. This is cognitively challenging for many students. Studies have shown difficulties relating to limited spatial imagination and drawing representations. The teacher's approach also causes difficulties for some students; for example,…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Mathematics Education
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Laila Badriyatul Habibah; I. Ibrohim; Herawati Susilo – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Education 4.0 has emerged as a response to the Industrial Revolution 4.0, focusing on integrating technology into learning to support digital transformation and enhancing 21st-century skills, such as critical thinking, creative thinking, communication, and collaboration. While technology provides convenience, it also challenges students to develop…
Descriptors: Problem Based Learning, Student Projects, Active Learning, Technology Integration
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Thapa, Raju; Dahal, Niroj; Pant, Binod Prasad – Mathematics Teaching Research Journal, 2022
This paper is an outcome of using GeoGebra in Nepal's grade ten math curriculum (CDC, 2015). Based on a teaching experiment as one of the research methodologies (Dahal, 2019; Dahal et al., 2019; Dahal et al., 2022a), this paper provides students with active learning environments and the possibility of integrating GeoGebra as an ICT application by…
Descriptors: Educational Technology, Computer Software, High School Students, Secondary School Mathematics
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Birgin, Osman; Acar, Hatice – International Journal of Mathematical Education in Science and Technology, 2022
The aim of this study is to determine the effect of computer-supported collaborative learning (CSCL) using GeoGebra software on 11th grade students' achievement in exponential and logarithmic functions. This study was carried out with quasi-experimental design consisting of a pre-test and a post-test with the experimental group and the control…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Computer Software, Grade 11
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Erëmirë R. Aliu; Teuta Jusufi Zenku; Egzona Iseni; Shpetim Rexhepi – International Electronic Journal of Mathematics Education, 2025
This study explores the effectiveness of GeoGebra in enhancing students' understanding of vectors in mathematics education. The research compares traditional teaching methods with the application of GeoGebra to determine its impact on conceptual and procedural knowledge acquisition. Vectors are often challenging for students to grasp due to their…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
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Tong Bao – Journal of Computer Assisted Learning, 2025
Background: Given the limited availability of effective tools for Korean language learning among students with autism spectrum disorder (ASD), there is a need to explore innovative educational technologies to support the development of reading skills in Korean language education for this population. Objectives: The purpose of this study is to…
Descriptors: Korean, Autism Spectrum Disorders, Scores, Reading Comprehension
Julie Eberhard Smith – ProQuest LLC, 2024
This study investigated the effect a computer intervention program has on student proficiency in the Algebra 1 End of Course (EOC) examination. This study utilized the intervention math program IXL Math, a computerized program that targets individual students' skill practice and supports students' need to accelerate mastery of Algebra 1 skills in…
Descriptors: High School Students, Mathematics Instruction, Algebra, Intervention
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Rakhun Kim – Language Learning & Technology, 2024
This study investigated the instructional effects of learner uptake following automatic corrective recast from artificial intelligence (AI) chatbots on the learning of the English caused-motion construction. 69 novice-level EFL learners in a Korean high school were recruited to investigate the instructional effects of corrective recast from AI…
Descriptors: Artificial Intelligence, Error Correction, Second Language Learning, Second Language Instruction
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Vesa Mollakuqe; Elissa Mollakuqe – International Electronic Journal of Mathematics Education, 2025
This study examines the impact of integrating GeoGebra software into teaching circle properties at the high school level, comparing it with traditional methods. Conducted over 8 weeks with 112 students aged 15-18, it included an experimental group using GeoGebra (56 students) and a control group with classical teaching methods (56 students). The…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
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Nordlander, Maria Cortas – International Journal of Mathematical Education in Science and Technology, 2022
The purpose of this paper is to follow the reasoning of high school students when asked to explain the standard trigonometric limit lim/[theta][right arrow] sin[theta]/[theta]. An observational study was conducted in four different phases in order to investigate if visualization, by means of an interactive technology environment (Geogebra), can…
Descriptors: Trigonometry, Mathematics Instruction, Concept Formation, Mathematical Concepts
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Kusumah, Yaya S.; Kustiawati, Dedek; Herman, Tatang – International Journal of Instruction, 2020
The purpose of this research is to analyze the effect of GeoGebra in three-dimensional geometry learning on students 'mathematical communication ability as a whole and based on students' prior mathematical abilities. This quasi-experimental research with randomized posttest only design included 84 XII grade students in high school in Central…
Descriptors: Mathematics Instruction, Geometry, Communication Skills, Mathematics Skills
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Asnawi Muslem; Faisal Mustafa; Ruhul Reffina Rahayu; Eridafithri – Electronic Journal of e-Learning, 2024
Google Classroom has been frequently used as an e-learning platform to substitute for Learning Management System (LMS), and the use of its features (Classwork, Stream, People, etc.) varies among teachers with different goals, focuses, and familiarity. However, research has not addressed how the selection of Google Classroom features affects…
Descriptors: Computer Software, Virtual Classrooms, Teaching Methods, English (Second Language)
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