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Suparman, Asep; Danim, Sudarwan; Nirwana; Kristiawan, Muhammad; Susanto, Edy – Education Quarterly Reviews, 2022
This study aims to describe the effect of using google classroom and WhatsApp applications on learning activities. The method in this research is a quantitative approach. The sample in this study were students of class X clinical pharmacy expertise program totaling 31 respondent persons. Data collection instruments: using a questionnaire in the…
Descriptors: Electronic Learning, Educational Technology, Computer Mediated Communication, Learning Activities
Thi Thuy An Ngo; Ngoc Thien An Nguyen; Uyen Nhu La; Dong Nhi Truong; Hoang Quoc Bao Nguyen – Journal of Information Technology Education: Research, 2023
Aim/Purpose: The main objective of this study is to explore the relationships among social media experience processes, peer influence, and fear of missing out (FoMO), as well as their impact on adolescent students' choice of participation in academic activities. Background: The increasing digitization of the world has consolidated social media as…
Descriptors: Anxiety, Social Media, Peer Influence, Adolescents
Wright, Geoffrey A.; Bartholomew, Scott R. – Technology and Engineering Teacher, 2021
Despite the tragedies connected to the pandemic, tragedy has again presented an opportunity for technology and engineering teachers, students, and courses to shine--where we can demonstrate the value of adaptability and creativity in hands-on learning and technical content. Further, the COVID-19 pandemic coincided with the recently released…
Descriptors: Experiential Learning, Pandemics, COVID-19, STEM Education
Kasperski, Ronen; Blau, Ina – Interactive Learning Environments, 2023
With technological development, social networking has become a powerful resource for building relationships, improving collaboration and facilitating learning processes. However, while the majority of educational research on this topic has focused mainly on university students' use of social media, less is known about the potential of social media…
Descriptors: High School Students, Social Capital, Teacher Student Relationship, Social Networks
Mathieu, Corinne S. – Classroom Discourse, 2021
As digital technologies proliferate throughout classrooms in the United States, iPads and other mobile tablets have been heralded as tools for enhanced peer collaboration. However, little research has examined exactly how students interact with and around iPads during collaborative learning tasks. This study employs multimodal interaction analysis…
Descriptors: Handheld Devices, Interaction, Cooperative Learning, Second Language Learning
Salazar, Kamille C.; Vizconde, Camilla J. – Journal on English Language Teaching, 2018
The senior high school curriculum has only been implemented recently by the Department of Education in the Philippines; therefore studies delving into teaching and learning in these levels are very limited including the negotiations of teachers with students through online resources. Using Goldwich's (2009) framework as guide, the negotiations of…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Challob, Ala'a Ismael; Bakar, Nadzrah Abu; Latif, Hafizah – English Language Teaching, 2016
This study examined the effects of collaborative blended learning writing environment on students' writing apprehension and writing performance as perceived by a selected group of EFL students enrolled in one of the international schools in Malaysia. Qualitative case study method was employed using semi-structured interview, learning diaries and…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, Second Language Instruction
Bautista, Alfredo; Cañadas, María C.; Brizuela, Bárbara M.; Schliemann, Analúcia D. – Journal of Education and Training Studies, 2015
There are urgent calls for more studies examining the impact of Professional Development (PD) programs on teachers' instructional practices. In this study, we analyzed how grades 5-9 mathematics teachers used graphs to teach mathematics at the start and end of a PD program. This topic is relevant because while many studies have investigated…
Descriptors: Mathematics Instruction, Graphs, Teaching Methods, Faculty Development
Ahmed Abdelaziz, Hamdy – Turkish Online Journal of Distance Education, 2013
The objective of this paper was to develop a four dimensions dynamic model for designing instructional activities appropriate to electronic and virtual learning environments. The suggested model is guided by learning principles of cognitivism, constructivism, and connectivism learning theories in order to help online learners to build and acquire…
Descriptors: Benchmarking, Educational Quality, Virtual Classrooms, Models
Waldron, Diane L. – Current Issues in Education, 2014
The action research study described in this report outlines the design and implementation of a unit of blended instruction in a traditional high school English classroom. Twenty technical high school students in an 11th grade Honors English class engaged in a variety of internet-based activities in conjunction with traditional learning activities…
Descriptors: Blended Learning, Multimedia Instruction, Action Research, Units of Study
Peng, Hsinyi; Lu, Wei-Hsin; Wang, Chao-I – Journal of Interactive Learning Research, 2009
The purposes of this study were to identify the essential dimensions of intercultural communicative competence (ICC) and to establish a framework for assessing the ICC level of high school students that included a self-report inventory and scoring rubrics for online interaction in intercultural contexts. A total of 472 high school students from…
Descriptors: Intercultural Communication, Scoring Rubrics, Foreign Countries, Communicative Competence (Languages)
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Gomez Zapata, Julian Esteban – Online Submission, 2010
This action research paper dealt with how to increase motivation towards writing in English through blogs and Gmail docs in a private school in Medellín, Colombia. It was necessary to explore the concepts of "social interaction," "motivation" and "reasons for writing" to understand how blogs and Gmail docs favored…
Descriptors: Foreign Countries, Action Research, Student Motivation, Private Schools
Redekopp, Reynold; Bourbonniere, Elizabeth – Learning & Leading with Technology, 2009
All teachers know them--the students who sit in the back of the room and never make a peep. If prodded, they may reluctantly offer a comment or opinion, but they are so obviously uncomfortable about participating that a teacher may wonder if it is even worth trying to engage them. Are they unprepared or just shy? Do they lack ideas or merely need…
Descriptors: Web Sites, Class Activities, Electronic Publishing, Student Attitudes
Liu, Tsung-Yu; Chu, Yu-Ling – Computers & Education, 2010
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language…
Descriptors: Educational Strategies, Learning Activities, Learning Motivation, Educational Technology
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