Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Borowczak, Mike | 1 |
Burrows, Andrea C. | 1 |
Jacobson, Doug | 1 |
Luse, Andy | 1 |
Maina, Faith | 1 |
Mugayitoglu, Bekir | 1 |
Rursch, Julie A. | 1 |
Serwadda, Abdul | 1 |
Smit, Julie | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
High Schools | 3 |
Secondary Education | 3 |
Elementary Secondary Education | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Burrows, Andrea C.; Borowczak, Mike; Mugayitoglu, Bekir – Education Sciences, 2022
Computer science, cybersecurity education, and microcredentials are becoming more pervasive in all levels of the educational system. The purpose of this study was partnering with precollegiate teachers: (1) to investigate the self-efficacy of 30 precollegiate teacher participants towards computer science before, during, and after three iterations…
Descriptors: Computer Science Education, Computer Security, Coding, Partnerships in Education
Maina, Faith; Smit, Julie; Serwadda, Abdul – Australian and International Journal of Rural Education, 2021
The research experience for teachers (RET) professional development was a six-week long summer-intensive National Science Foundation (NSF) funded project that took place at a large university in western Texas. It was designed to provide a research-rich learning environment in data science and cybersecurity for STEM teachers in the region, which is…
Descriptors: Faculty Development, Summer Programs, STEM Education, Rural Schools
Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students