NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing 1 to 15 of 28 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Xin Gong; Zhixia Li; Ailing Qiao – Education and Information Technologies, 2025
Feedback is crucial during programming problem solving, but context often lacks critical and difference. Generative artificial intelligence dialogic feedback (GenAIDF) has the potential to enhance learners' experience through dialogue, but its effectiveness remains sufficiently underexplored in empirical research. This study employed a rigorous…
Descriptors: Artificial Intelligence, Technology Uses in Education, Dialogs (Language), Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Santos-Trigo, Manuel; Reyes-Martínez, Isaid; Gómez-Arciga, Adrián – International Journal of Learning Technology, 2022
The home confinement that was imposed to reduce and control the spread of COVID-19 pandemic led educational systems to implement changes in many school activities. Teachers moved to remote teaching and relied on digital apps to present and discuss learning activities with their students. Likewise, they looked for new routes and means to follow up…
Descriptors: Problem Solving, Mathematics Instruction, Electronic Learning, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Meng-Jun Chen; Hsiao-Ching She; Pei-Yi Tsai – Education and Information Technologies, 2024
Despite national curricula and instructional reforms calling for collaborative problem-solving skills (CPS), however, there is an absence of a theory-laden model showing how to effectively construct CPS for science learning. We therefore developed and validated a simulation-based CPS model that exploits its constructs, sequences, and causal…
Descriptors: Computer Simulation, Cooperative Learning, Problem Solving, Educational Change
Peer reviewed Peer reviewed
Direct linkDirect link
Kim, Heyoung; Yang, Hyejin; Shin, Dongkwang; Lee, Jang Ho – Language Learning & Technology, 2022
The purpose of this article is to set out the design principles and architecture of a second language (L2) learning voice chatbot. Building on L2 acquisition theories and chatbot research, in this article, we report on a South Korean government-funded longitudinal project in which we designed and developed a chatbot called "Ellie".…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Sheng-Yi – Journal of Educational Computing Research, 2020
During collaborative learning in online learning communities, teachers usually guide their students through the learning process by means of discussion-based didactics. According to relevant research, an uncontrolled, nonintrusive discussion environment is usually insufficient for promoting higher cognitive processing (HCP). To address this…
Descriptors: Cooperative Learning, Problem Solving, Cognitive Processes, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Pandya, Samta P. – Psychology in the Schools, 2022
High schoolers' creative thinking and complex problem-solving abilities are important for determining achievement. There is a need to investigate whether spiritual training delivered via a microblogging social networking platform would be effective. This article reports a study that examines the impact of Twitter-based spiritual posts on high…
Descriptors: High School Students, Creative Thinking, Problem Solving, Spiritual Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rushton, Evan; Corrigan, Seth – Electronic Journal of e-Learning, 2021
21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative…
Descriptors: 21st Century Skills, Game Based Learning, Teaching Methods, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Coiro, Julie; Sparks, Jesse R.; Kiili, Carita; Castek, Jill; Lee, Changhee; Holland, Beth R. – Literacy Research: Theory, Method, and Practice, 2019
Multiple-source inquiry that involves collaboration and deliberation is a complex construct; accordingly, valid measurement of these related competencies should require students to demonstrate their collaborative inquiry and social deliberation skills as part of an integrated performance. In this article, we report findings from the first phase of…
Descriptors: Inquiry, Cooperative Learning, Adolescents, Synchronous Communication
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kerrigan, Simon; Feng, Shihui; Vuthaluru, Rupa; Ifenthaler, Dirk; Gibson, David – International Association for Development of the Information Society, 2019
Problem-solving and collaboration are regarded as an essential part of 21st Century Skills. This study describes a task-focused approach to network analysis of trace data from collaborative problem-solving in a digital learning environment. The analysis framework builds and expands upon previous analyses of social ties as well as discourse…
Descriptors: Network Analysis, Problem Solving, Task Analysis, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Fukawa-Connelly, Tim; Klein, Valerie; Silverman, Jason; Shumar, Wesley – Mathematics Teacher Educator, 2018
At the heart of the National Council of Teachers of Mathematics' (NCTM) "Principles to Actions: Ensuring Mathematical Success for All" (2014) is the development of professional practices such as eliciting and using evidence of student thinking, supporting productive struggle in learning mathematics, and posing purposeful questions. In…
Descriptors: Faculty Development, Online Courses, Educational Technology, Teacher Competencies
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ryan, Andrew – Research-publishing.net, 2020
More and more Japanese students are studying abroad and the Japanese government has set a target of 180,000 students to study abroad each year by 2020 and is providing financial assistance to students to help achieve this goal. However, is financial assistance enough? Surveys conducted with students from a national education-focused university in…
Descriptors: Computer Simulation, Study Abroad, Culture Conflict, Financial Support
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zan, Nuray – Online Submission, 2019
WhatsApp is a smartphone application used for instant messaging. It has been popular in the community in recent years, but it also has been used in education. In the field of education, there are studies related to field-specific subjects in English and chemistry education related to the use of WhatsApp during school hours and outside of school…
Descriptors: Foreign Countries, High School Teachers, High School Students, Teacher Student Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Fukawa-Connelly, Tim; Silverman, Jason – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2015
This paper explores student interactions from the Virtual Math Teams-With-GeoGebra Project, a computer-supported collaborative learning environment that allows individuals to interact, collaborate, and discuss user-created dynamic mathematics objects. Previous studies of virtual math teams have focused on the coconstruction of a joint problem…
Descriptors: Mathematics Skills, Mathematical Logic, Persuasive Discourse, Asynchronous Communication
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lowes, Susan – Journal of Asynchronous Learning Networks, 2014
The ability to work in groups across time and space has become a frequent requirement for the workplace and is increasingly common in higher education, but there is a surprising lack of research on how online groups work. This research applies analytic approaches used in studies of face-to-face classroom "talk" to multiple groups in two…
Descriptors: Group Activities, Cooperative Learning, Online Courses, High School Students
Previous Page | Next Page »
Pages: 1  |  2