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Tong, Dazhen; Liu, Jia; Sun, Yechao; Liu, Qiaoyi; Zhang, Xiangqun; Pan, Sudong; Bao, Lei – Physical Review Physics Education Research, 2023
Work and mechanical energy is a fundamental topic in introductory physics. Studies in existing literature have shown that students have difficulties in understanding work and mechanical energy, particularly the topic of work-energy theorem. To study students' knowledge integration in learning work and mechanical energy, a conceptual framework…
Descriptors: Student Evaluation, Physics, Science Instruction, Scientific Concepts
Maker, C. June – Gifted Education International, 2021
With problem-solving as the focus and wisdom as the goal, the concept of giftedness is reconceptualized in the 21st century context. The two most prominent constructs in the field of education for the gifted, creativity and intelligence, are integrated into a view of exceptional talent as consisting of the ability and willingness to solve complex…
Descriptors: Problem Solving, Creativity, Intelligence, Talent
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Ozturk, Ayse – Mathematics Teacher: Learning and Teaching PK-12, 2023
The National Council of Teachers of Mathematics (NCTM, 2014) highlights that effective teaching practices promote students' reasoning and sense making through various problem-solving strategies. Rather than telling students what to do and how to solve problems, teachers are expected to engage learners in accessible real-life problem situations…
Descriptors: Ethics, Mathematics Instruction, Teaching Methods, Problem Solving
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Rockliffe, Andrew; Mckay, Jane – Research in Education, 2023
In this paper, we present a novel approach to defining, teaching, and assessing creativity by examining its origins and delineating the processes involved. The rationale for introducing this framework developed from studying existing thinking and questioning the current metrics for measuring creativity, which we posit are unfit for purpose. We…
Descriptors: Teaching Methods, Creative Teaching, Creativity, Learning Processes
Aguilar, Jair J. – Mathematics Teaching Research Journal, 2021
A mathematical client-driven task known as Model-Eliciting Activities was implemented with students of different levels of achievement (i.e., low, average, and high) at the high-school level. The study strived to prove that Model-Eliciting Activities can be solved by students at any achievement level and be used as an assessment tool. Students…
Descriptors: Mathematics Instruction, Mathematics Achievement, Cooperative Learning, High School Students
Rushton, Evan; Corrigan, Seth – Electronic Journal of e-Learning, 2021
21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative…
Descriptors: 21st Century Skills, Game Based Learning, Teaching Methods, Computer Games
Maker, C. June – Journal of Advanced Academics, 2020
In the Cultivating Diverse Talent in STEM project, funded by the National Science Foundation in the United States, new assessments were developed, field tested, used to identify students with exceptional talent in science, technology, engineering, and mathematics (STEM), and compared with existing methods (grade point average [GPA], letters of…
Descriptors: Talent Identification, STEM Education, Diversity, Creativity
Non-Hierarchical Clustering as a Method to Analyse an Open-Ended Questionnaire on Algebraic Thinking
Di Paola, Benedetto; Battaglia, Onofrio Rosario; Fazio, Claudio – South African Journal of Education, 2016
The problem of taking a data set and separating it into subgroups, where the members of each subgroup are more similar to each other than they are to members outside the subgroup, has been extensively studied in science and mathematics education research. Student responses to written questions and multiple-choice tests have been characterised and…
Descriptors: Foreign Countries, Grade 10, Questionnaires, Algebra
Scott, Fraser J. – Journal of Biological Education, 2017
Basic mathematical fluency is a prerequisite for success in a wide array of areas in biology and it has been noted that many students are deficient in this skill. In this paper, the use of a "simulated" peer-assessment activity is investigated as a method to improve performance in numerical problem-solving questions in high school…
Descriptors: High School Students, Biology, Science Instruction, Peer Evaluation
Shute, Valerie J.; Wang, Lubin – International Association for Development of the Information Society, 2013
This paper examines possible improvement to problem solving skills as a function of playing the video game "Portal 2." Stealth assessment is used in the game to evaluate students' problem solving abilities--specifically basic and flexible rule application. The stealth assessment measures will be validated against commonly accepted…
Descriptors: Problem Solving, Video Games, Student Evaluation, High School Students
Dankers, Paul, Ed.; Koc, Mustafa, Ed.; Ciddi, Mustafa Lutfi, Ed. – International Society for Technology, Education, and Science, 2022
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on March 24-27, 2022 in Antalya, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Blended Learning, Educational Technology, Success, Junior High School Teachers
Claesgens, Jennifer; Daubenmire, Paul L.; Scalise, Kathleen M.; Balicki, Scott; Gochyyev, Perman; Stacy, Angelica M. – Journal of Chemical Education, 2014
This paper compares the performance of students at a high-performing U.S. public school (n = 64) on the advanced placement (AP) chemistry exam to their performance on the ChemQuery assessment system. The AP chemistry exam was chosen because, as the National Research Council acknowledges, it is the "perceived standard of excellence and school…
Descriptors: Science Instruction, Chemistry, Advanced Placement, Science Tests