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Zhong, Baichang; Li, Tingting – Journal of Educational Computing Research, 2020
In Robotics Education (RE), the hands-on experience with troubleshooting problems is seen as a good catalyst to enhance the participants' problem-solving skills. Based on the pedagogical technique of collaborative learning and pair programming, pair learning is an emerging and potential method in RE, which means that students collaborate in pairs…
Descriptors: Robotics, Troubleshooting, Problem Solving, Teaching Methods
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Suters, Leslie; Suters, Henry; Anderson, Adam – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This paper describes a 54-hour summer institute for grades 6-12 mathematics and science teachers (N = 19) with a comprehensive approach to preparing teachers to use computational thinking (CT) in their classrooms, including training in Python computer programming with Lego® Mindstorms® robotics, mathematics content sessions, and opportunities to…
Descriptors: Algebra, Mathematics Instruction, Pedagogical Content Knowledge, Programming
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Turner, Galen E.; Deemer, Eric D.; Tims, Heath E.; Corbett, Krystal; Mhire, Jeremy – Electronic Journal of Science Education, 2014
The authors empirically examine the effectiveness of an intervention program designed to facilitate interest in cyber science among high school students (N = 60). Pretest-posttest and mediation designs were used to model self-report data that were collected at pre-camp, during a cyber-related task at mid-camp, and at post-camp. An analysis of…
Descriptors: STEM Education, High School Students, Vocational Interests, Intervention
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Hance, Dennis – Tech Directions, 2012
During the fall semester of 2010, mechanical engineering students from Edison State Community College and Wright State University shared their skills and knowledge with students from the Upper Valley JVS (UVJVS) pre-engineering technology program in a highly motivating robotics activity. The activity culminated in 47 teams from regional high…
Descriptors: Competition, Engineering Technology, Robotics, College School Cooperation
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Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
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LeBlanc, Cheryl – Tech Directions, 2011
A robotics team from Muncie, Indiana--the PhyXTGears--is made up of high school students from throughout Delaware County. The group formed as part of the FIRST Robotics program (For Inspiration and Recognition of Science and Technology), an international program founded by inventor Dean Kamen in which students work with professional engineers and…
Descriptors: Mentors, Robotics, High School Students, Science Activities
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Skorinko, Jeanine L.; Doyle, James K.; Tryggvason, Gretar – Journal of Pre-College Engineering Education Research, 2012
It has long been recognized that engineers need a variety of skills, including technical and social, to succeed professionally. Attempts to include social skills (i.e., communication, teamwork, and leadership) in engineering education are relatively recent (i.e., within the last decade). Thus, the current study investigates whether social goals…
Descriptors: Goal Orientation, Outcomes of Education, Engineering Education, Robotics
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Rursch, Julie A.; Luse, Andy; Jacobson, Doug – IEEE Transactions on Education, 2010
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming,…
Descriptors: Inquiry, Service Learning, Active Learning, High School Students
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Mosley, Pauline Helen; Liu, Yun; Hargrove, S. Keith; Doswell, Jayfus T. – Journal of STEM Education: Innovations and Research, 2010
This paper gives an overview of a new pre-engineering program--Robotics Technician Curriculum--that uses robots to solicit underrepresented students pursuing careers in science, technology, engineering, and mathematics (STEM). The curriculum uses a project-based learning environment, which consists of part lecture and part laboratory. This program…
Descriptors: Career Development, Student Projects, Evaluators, Peer Evaluation
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Doerschuk, Peggy; Liu, Jiangjiang; Mann, Judith – ACM Transactions on Computing Education, 2011
If we are to attract more women and minorities to computing we must engage students at an early age. As part of its mission to increase participation of women and underrepresented minorities in computing, the Increasing Student Participation in Research Development Program (INSPIRED) conducts computing academies for high school students. The…
Descriptors: Role Models, Females, Student Participation, High School Students
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Kressly, Rich – Technology Teacher, 2009
Running a successful technology education lab and delivering curriculum in today's educational environment can be busy, misunderstood, and downright exhausting. Keeping up with growing and emerging technologies, educating the school and community on what a program is really all about, and running after-school technology and engineering clubs…
Descriptors: Outreach Programs, Clubs, Competition, Engineering
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Sherrell, Linda; Malasri, Kriangsiri; Mills, David; Thomas, Allen; Greer, James – Journal of Computers in Mathematics and Science Teaching, 2012
From 2004-2007, the University of Memphis carried out the NSF-funded Tri-P-LETS (Three P Learning Environment for Teachers and Students) project to improve local high-school computer science curricula. The project reached a total of 58 classrooms in eleven high schools emphasizing problem solving skills, programming concepts as opposed to syntax,…
Descriptors: Workshops, Inservice Teacher Education, Partnerships in Education, Secondary School Teachers
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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs