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Maria Efstratopoulou; Maxwell Peprah Opoku; Aizhan Shomotova; Christina Davison; Abdulrafi Jaffarul; Aalya Mesmar – Smart Learning Environments, 2024
A smart learning environment (SLE) encompasses the use of advanced technology and smart pedagogical teaching skills tailored to suit students with diverse learning needs. In recent years, some countries, such as the United Arab Emirates (UAE), have formulated policies to implement SLE in their education systems. Since students are the intended…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Grade 12
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Reina Karen M. Celestino-Salcedo; Jr. Sotero O. Malayao Jr.; Monera A. Salic-Hairulla; Ellen J. Castro; Ivy Claire V. Mordeno – Journal of Education and Learning (EduLearn), 2024
The challenge of creating reliable technology-based resources for science learning is a perennial challenge in Philippine education, with limited learning materials accessible to all learners. This study is about the development of a videocast embedded with physics education technology (PhET) simulation that served as supplementary learning…
Descriptors: Physics, Science Education, Motion, Scientific Concepts
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Smith, Matthew J.; Smith, Justin D.; Jordan, Neil; Sherwood, Kari; McRobert, Erin; Ross, Brittany; Oulvey, Eugene A.; Atkins, Marc – Journal of Special Education Technology, 2021
This study reports the results of a single-arm, noncontrolled, Type 3 hybrid effectiveness-implementation trial evaluating virtual reality job interview training (VR-JIT) delivered in five preemployment transition programs comprising 15 schools, 10 administrators, 23 teachers, and 279 youth ages 16-21 years receiving special education…
Descriptors: Employment Interviews, Computer Simulation, Training Methods, Transitional Programs
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Reiten, Lindsay – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
Supporting teachers' implementations of technology in the classroom is a critical and longstanding issue in mathematics education. As access to various technology resources grows, a need exists for professional development opportunities that prepare teachers to integrate technology effectively to support students' mathematical learning…
Descriptors: Faculty Development, Technology Integration, Manipulative Materials, Computer Simulation
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Gilliam, Melissa; Bouris, Alida; Hill, Brandon; Jagoda, Patrick – Journal of STEM Education: Innovations and Research, 2016
Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video, audio, email, mobile technologies, websites, live performance, and social networks. This paper describes the development, implementation, and player reception of "The…
Descriptors: STEM Education, Educational Games, Computer Games, Computer Simulation
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Simon, Patricia; Ward, Nadia L. – Advances in School Mental Health Promotion, 2014
This study examined training outcomes for lay service providers who participated in a motivational interviewing (MI) training program designed to help increase intrinsic motivation and academic achievement among urban, low-income minority youth. Seventeen lay academic advisors received 16 hours of workshop training in MI. Additionally, two 2-hour…
Descriptors: Motivation Techniques, Academic Achievement, Workshops, Lay People
Oakes, Jeannie, Ed.; Saunders, Marisa, Ed. – Harvard Education Press, 2008
"Beyond Tracking" responds to the a sobering assessment of American high schools by delineating and promoting an innovative and well-defined notion of multiple pathways. The book's authors clearly distinguish their use of the term "multiple pathways" from any updated version of the tracking system that marked so many American high schools during…
Descriptors: Evidence, High Schools, Democracy, Second Language Learning