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Showing 1 to 15 of 42 results Save | Export
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Osman Kayhan; Özgen Korkmaz; Recep Çakir – Computers in the Schools, 2024
The aim of this study is to examine the effects of high school students' perceptions of computational thinking skills and perceptions of logical and mathematical intelligence on their programming self-efficacy. Descriptive survey model as a quantitative research design was used in the research. The data were collected face to face on a voluntary…
Descriptors: Computation, Thinking Skills, Logical Thinking, Self Efficacy
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Negoro, Ridho Adi; Rusilowati, Ani; Aji, Mahardika Prasetya – Journal of Turkish Science Education, 2023
The rapid development of technology requires education to provide learning that can improve students' critical thinking and ICT (information and communication technology) skills. One of the lessons that can be applied is ICT-based. The material is packed with state-of-the-art technology and computer programming. For this reason, a study was…
Descriptors: Instructional Materials, Technological Literacy, Critical Thinking, Thinking Skills
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Sanna Forsström; Melissa Bond – International Journal of Computer Science Education in Schools, 2024
Despite the widespread adoption of computational thinking (CT) across educational levels, challenges persist in its assessment due to diverse definitions, frameworks, and practical applications in classroom settings. This meta-synthesis investigates the assessment of computational thinking (CT) in primary and secondary education, synthesising…
Descriptors: Computation, Thinking Skills, Elementary Secondary Education, Barriers
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Lin Zhang; Qiang Jiang; Weiyan Xiong; Wei Zhao – Journal of Educational Computing Research, 2025
This study seeks to deepen the understanding of the direct and indirect effects of human-computer dialogic interaction programming activities, facilitated by ChatGPT, on student engagement. Data were collected from 109 Chinese high school students who engaged in programming tasks using either ChatGPT-driven dialogic interaction or traditional pair…
Descriptors: Artificial Intelligence, Computer Software, Computer Science Education, Programming
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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Gang Zhao; Lijun Yang; Biling Hu; Jing Wang – Journal of Educational Computing Research, 2025
Human-computer collaboration is an effective way to learn programming courses. However, most existing human-computer collaborative programming learning is supported by traditional computers with a relatively low level of personalized interaction, which greatly limits the efficiency of students' efficiency of programming learning and development of…
Descriptors: Artificial Intelligence, Man Machine Systems, Programming, Learning Strategies
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Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
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Jiachu Ye; Xiaoyan Lai; Gary Ka Wai Wong; Nantian He – Educational Technology & Society, 2024
Computational thinking (CT) has attracted global research attention. However, the relationship between CT education and later aspirations in computing careers was less explored, and less attention was paid to understanding the intermediary role of computational identity. Based on social cognitive career theory, this study examined the…
Descriptors: Programming, Self Concept, Computer Science Education, Student Attitudes
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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
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Hu, Chiu-Fan; Lin, Yu-Tzu; Wu, Cheng-Chih; Chen, Hsueh-Chih – Educational Technology & Society, 2022
This study developed a scale to assess high school students' programming disposition. The scale was developed by utilizing a standardized test development process. The three constructs of the scale, namely confidence, persistence and flexible thinking, consisted of 9 items (3 items on each construct). Participants for the formal test of the scale…
Descriptors: High School Students, Test Construction, Test Validity, Test Reliability
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Ritter, Frauke; Standl, Bernhard – Informatics in Education, 2023
We live in a digital age, not least accelerated by the COVID-19 pandemic. It is all the more important in our society that students learn and master the key competence of algorithmic thinking to understand the informatics concepts behind every digital phenomena and thus is able to actively shape the future. For this to be successful, concepts must…
Descriptors: Algorithms, Information Science Education, Computer Science Education, COVID-19
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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
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Chen, Ching-Huei; Liu, Tung-Kai; Huang, Kun – Journal of Research on Technology in Education, 2023
With the rapid development of artificial intelligence in many disciplines, computational thinking (CT) has become an important skill for the 21st century. To promote vocational high school students' CT skills in learning about programmable logic controllers, this study intended to examine how cognitive and metacognitive prompts separately or…
Descriptors: Vocational High Schools, High School Students, Thinking Skills, Computation
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Fang, Jian-Wen; Shao, Dan; Hwang, Gwo-Jen; Chang, Shao-Chen – Journal of Educational Computing Research, 2022
Scholars believe that computational thinking is one of the essential competencies of the 21st century and computer programming courses have been recognized as a potential means of fostering students' computational thinking. In tradition instruction, PFCT (problem identification, flow definition, coding, and testing) is a commonly adopted procedure…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
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Kaufmann, Odd Tore; Stenseth, Børre – International Journal of Mathematical Education in Science and Technology, 2021
This article attempts to identify the kind of arguments that lower secondary school-level pupils use when they apply programming to solve a mathematical problem. By analyzing the data from one group of three pupils working together with Processing (Processing is a Java based tool primarily to learn programme visual effects supported and…
Descriptors: Programming, Teaching Methods, Secondary School Mathematics, Persuasive Discourse
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